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170 | /* MAP_CLIENT_.., the upper left is used */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
171 | |
171 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | |
173 | |
174 | MTH static player *create (); |
174 | MTH static player *create (); |
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175 | static player *find (const char *name); |
175 | |
176 | |
176 | static player *load_pl (object_thawer &thawer); |
177 | static player *load_pl (object_thawer &thawer); |
177 | MTH static player *load_pl (const char *path); |
178 | MTH static player *load_pl (const char *path); |
178 | |
179 | |
179 | bool save_pl (object_freezer &freezer); |
180 | bool save_pl (object_freezer &freezer); |
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209 | } |
210 | } |
210 | |
211 | |
211 | // a prominent box that can easily be escaped away or so |
212 | // a prominent box that can easily be escaped away or so |
212 | // should be used for informative output such as who, maps etc. |
213 | // should be used for informative output such as who, maps etc. |
213 | // will stay on-screen |
214 | // will stay on-screen |
214 | void infobox (const char *title, const char *msg, int color = NDI_BLACK) |
215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
215 | { |
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216 | send_msg (NDI_REPLY, LOG_CHANNEL, msg); |
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217 | } |
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218 | |
216 | |
219 | // a prominent msg that signifies some important event, |
217 | // a prominent msg that signifies some important event, |
220 | // an improvement potion effect potion. should not be long. |
218 | // an improvement potion effect potion. should not be long. |
221 | // might time out after a while |
219 | // might time out after a while |
222 | void statusmsg (const char *msg, int color = NDI_BLACK) |
220 | void statusmsg (const char *msg, int color = NDI_BLACK); |
223 | { |
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224 | send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); |
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225 | } |
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226 | |
221 | |
227 | // a prominent box that signifies some error such as a failed |
222 | // a prominent box that signifies some error such as a failed |
228 | // improvement potion. should not be long. |
223 | // improvement potion. should not be long. |
229 | void failmsg (const char *msg, int color = NDI_RED) |
224 | void failmsg (const char *msg, int color = NDI_RED); |
230 | { |
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231 | play_sound (sound_find ("generic_failure")); |
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232 | statusmsg (msg, color); |
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233 | } |
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234 | |
225 | |
235 | ~player (); |
226 | ~player (); |
236 | |
227 | |
237 | private: |
228 | private: |
238 | void set_object (object *op); |
229 | void set_object (object *op); |