… | |
… | |
161 | /* the player can see. For maps smaller than */ |
161 | /* the player can see. For maps smaller than */ |
162 | /* MAP_CLIENT_.., the upper left is used */ |
162 | /* MAP_CLIENT_.., the upper left is used */ |
163 | |
163 | |
164 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
164 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
165 | |
165 | |
|
|
166 | MTH float weapon_speed () const; |
|
|
167 | |
166 | MTH static player *create (); |
168 | MTH static player *create (); |
167 | |
169 | |
168 | static player *load_pl (object_thawer &thawer); |
170 | static player *load_pl (object_thawer &thawer); |
169 | MTH static player *load_pl (const char *path); |
171 | MTH static player *load_pl (const char *path); |
170 | |
172 | |