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109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
115 | |
116 | |
116 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
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183 | MTH bool save_pl (const char *path); |
184 | MTH bool save_pl (const char *path); |
184 | |
185 | |
185 | void do_destroy (); |
186 | void do_destroy (); |
186 | void gather_callbacks (AV *&callbacks, event_type event) const; |
187 | void gather_callbacks (AV *&callbacks, event_type event) const; |
187 | |
188 | |
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189 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
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190 | |
188 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
191 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
189 | |
192 | |
190 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
193 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
191 | { |
194 | { |
192 | if (ns) |
195 | if (ns) |