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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.2 by root, Tue Apr 18 16:54:19 2006 UTC vs.
Revision 1.8 by root, Sun Aug 27 17:59:26 2006 UTC

1/* 1/*
2 * static char *rcsid_player_h = 2 * static char *rcsid_player_h =
3 * "$Id: player.h,v 1.2 2006/04/18 16:54:19 root Exp $"; 3 * "$Id: player.h,v 1.8 2006/08/27 17:59:26 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
35 35
36 36
37/* wand/rod/horn rolled into range_misc. They all use the same body location 37/* wand/rod/horn rolled into range_misc. They all use the same body location
38 * anyways. 38 * anyways.
39 */ 39 */
40typedef enum rangetype { 40enum rangetype {
41 range_bottom = -1, 41 range_bottom = -1,
42 range_none = 0, 42 range_none = 0,
43 range_bow = 1, 43 range_bow = 1,
44 range_magic = 2, 44 range_magic = 2,
45 range_misc = 3, 45 range_misc = 3,
46 range_golem = 4, 46 range_golem = 4,
47 range_skill = 5, 47 range_skill = 5,
48 range_builder = 6, 48 range_builder = 6,
49 range_size = 7 49 range_size = 7
50} rangetype; 50};
51 51
52typedef enum _bowtype { 52enum bowtype_t {
53 bow_normal = 0, 53 bow_normal = 0,
54 bow_threewide = 1, 54 bow_threewide = 1,
55 bow_spreadshot = 2, 55 bow_spreadshot = 2,
56 bow_n = 3, /* must stay at 3 */ 56 bow_n = 3, /* must stay at 3 */
57 bow_ne = 4, 57 bow_ne = 4,
60 bow_s = 7, 60 bow_s = 7,
61 bow_sw = 8, 61 bow_sw = 8,
62 bow_w = 9, 62 bow_w = 9,
63 bow_nw = 10, /* must stay at 10 */ 63 bow_nw = 10, /* must stay at 10 */
64 bow_bestarrow = 11 64 bow_bestarrow = 11
65} bowtype_t; 65};
66 66
67typedef enum _petmode { 67typedef enum _petmode {
68 pet_normal = 0, 68 pet_normal = 0,
69 pet_sad = 1, 69 pet_sad = 1,
70 pet_defend = 2, 70 pet_defend = 2,
104#endif 104#endif
105 sint64 total_exp; 105 sint64 total_exp;
106 uint32 kills; 106 uint32 kills;
107} partylist; 107} partylist;
108 108
109typedef struct pl { 109// memsettable part of player
110 struct pl *next; /* Pointer to next player, NULL if this is last */ 110struct player_memset
111{
111 object *ob; /* The object representing the player */ 112 object *ob; /* The object representing the player */
112 NewSocket socket; /* Socket information for this player */
113 struct mapdef *loading; /* When entering a map in progress of loading, not really used */ 113 mapstruct *loading; /* When entering a map in progress of loading, not really used */
114 rangetype shoottype; /* Which range-attack is being used by player */ 114 rangetype shoottype; /* Which range-attack is being used by player */
115 bowtype_t bowtype; /* which firemode? */ 115 bowtype_t bowtype; /* which firemode? */
116 petmode_t petmode; /* which petmode? */ 116 petmode_t petmode; /* which petmode? */
117 object *ranges[range_size];/* object for each range. Set up in fix player. Note */ 117 object *ranges[range_size];/* object for each range. Set up in fix player. Note */
118 /* That not all are used, it is just nice to map this 1:1 */ 118 /* That not all are used, it is just nice to map this 1:1 */
209 uint32 mark_count; /* count of mark object */ 209 uint32 mark_count; /* count of mark object */
210 object *transport; /* transport the player is in */ 210 object *transport; /* transport the player is in */
211 /* Special DM fields */ 211 /* Special DM fields */
212 tag_t* stack_items; /* Item stack for patch/dump/... commands */ 212 tag_t* stack_items; /* Item stack for patch/dump/... commands */
213 int stack_position; /* Current stack position, 0 for no item */ 213 int stack_position; /* Current stack position, 0 for no item */
214};
215
216typedef struct pl : player_memset, attachable<struct pl>
217{
218 static data_type get_dt () { return DT_PLAYER; }
219
220 struct pl *next; /* Pointer to next player, NULL if this is last */
221 NewSocket socket; /* Socket information for this player */
214} player; 222} player;
223

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