--- deliantra/server/include/player.h 2007/08/15 05:01:25 1.67
+++ deliantra/server/include/player.h 2016/11/16 23:42:01 1.113
@@ -1,26 +1,32 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
- *
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
- * The authors can be reached via e-mail to
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
+#ifndef PLAYER_H_
+#define PLAYER_H_
+
+//+GPL
+
enum bowtype_t
{
bow_normal = 0,
@@ -69,10 +75,10 @@
INTERFACE_CLASS (partylist)
struct partylist
{
- char *ACC (RW, partyleader);
+ utf8_string ACC (RW, partyleader);
char ACC (RW, passwd)[9];
partylist *ACC (RW, next);
- char *ACC (RW, partyname);
+ utf8_string ACC (RW, partyname);
struct party_kill
{
@@ -85,7 +91,7 @@
};
// used for pet monster logic etc.
-static bool
+static inline bool
same_party (partylist *a, partylist *b)
{
return a == b && a;
@@ -105,14 +111,14 @@
uint32 ACC (RW, count); /* Any numbers typed before a command */
uint32 ACC (RW, mode); /* Mode of player for pickup. */
- int ACC (RW, digestion); /* Any bonuses/penalties to digestion */
- int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
- int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
- int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
- int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
- int ACC (RW, item_power); /* Total item power of objects equipped */
- uint8 ACC (RW, listening); /* Which priority will be used in info_all */
- uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */
+ int ACC (RW, digestion); /* Any bonuses/penalties to digestion */
+ int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
+ int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
+ int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
+ int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
+ int ACC (RW, item_power); /* Total item power of objects equipped */
+ uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
+ uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
/* Try to put all the bitfields together - saves some small amount of memory */
bool ACC (RW, braced); /* Will not move if braced, only attack */
@@ -122,17 +128,19 @@
bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */
bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */
bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */
+ bool ACC (RW, dirty); // set if player is dirty (not reliable yet!)
float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks
living ACC (RO, orig_stats); /* Permanent real stats of player */
- object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */
+ object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */
object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
object_ptr ACC (RW, golem); // the currently controlled golem
- object_ptr ACC (RW, observe); // the object that is being observed (or 0)
+ object_ptr ACC (RW, observe); // the object that is being observed (never 0)
+ object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0)
sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */
shstr ACC (RW, savebed_map); /* map where player will respawn after death */
@@ -147,17 +155,18 @@
sint8 ACC (RW, levsp[11]); /* Same for sp */
sint8 ACC (RW, levgrace[11]); /* And same for grace */
- char ACC (RW, killer)[64]; /* Who killed this player. */
+ object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */
- char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */
- char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */
+ float speed_left_save; // spee doptimisation, see process_players[12]
+ char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */
+ char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */
partylist *ACC (RW, party); /* Party this player is part of */
partylist *ACC (RW, party_to_join); /* used when player wants to join a party */
/* but we will have to get password first */
/* so we have to remember which party to */
/* join */
- char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */
+ char ACC (RW, search_str)[256]; /* Item we are looking for */
sint16 ACC (RW, encumbrance); /* How much our player is encumbered */
uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */
uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */
@@ -165,23 +174,82 @@
/* Special DM fields */
tag_t *stack_items; /* Item stack for patch/dump/... commands */
int ACC (RW, stack_position); /* Current stack position, 0 for no item */
- sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
- /* the player can see. For maps smaller than */
- /* MAP_CLIENT_.., the upper left is used */
+ sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
+ /* the player can see. For maps smaller than */
+ /* MAP_CLIENT_.., the center is used */
+
+//-GPL
+
+ // stats updates are very costly, so delay them if at all possible
+ bool ACC (RW, delayed_update);
+ void queue_stats_update ()
+ {
+ delayed_update = true;
+ }
+ void need_updated_stats ()
+ {
+ if (delayed_update)
+ ob->update_stats ();
+ }
+
+#if 0
+ enum {
+ SA_SPELLS = 1<<0,
+ SA_EXP = 1<<1,
+ };
+
+ uint8 ACxC (RW, stat_update_flags);
+
+ void need_stat_update (int flags)
+ {
+ stat_update_flags |= flags;
+ }
+#endif
+
+ // return the los value for the given coordinate
+ MTH sint8 blocked_los (int dx, int dy) const
+ {
+ dx += LOS_X0;
+ dy += LOS_Y0;
+
+ return 0 <= dx && dx < MAP_CLIENT_X
+ && 0 <= dy && dy < MAP_CLIENT_Y
+ ? los[dx][dy] : LOS_BLOCKED;
+ }
+
+ // unchecked variant
+ sint8 blocked_los_uc (int dx, int dy) const
+ {
+ return los[dx + LOS_X0][dy + LOS_Y0];
+ }
+
+ MTH void clear_los (sint8 value = LOS_BLOCKED);
+ MTH void update_los ();
shstr ACC (RW, invis_race); /* What race invisible to? */
+ MTH const_utf8_string killer_name () const; // makes a string out of ->killer
+
MTH static player *create ();
+ static player *find (const_utf8_string name);
static player *load_pl (object_thawer &thawer);
- MTH static player *load_pl (const char *path);
+ MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
+
+ MTH void link_skills ();
+ MTH object *find_skill (shstr_cmp name) const;
bool save_pl (object_freezer &freezer);
- MTH bool save_pl (const char *path);
+ MTH bool save_pl (const_octet_string path);
void do_destroy ();
void gather_callbacks (AV *&callbacks, event_type event) const;
+ MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const;
+ static dynbuf_text *expand_cfpod (int hintmode, int gender, const_utf8_string cfpod);
+
+ MTH void touch () { dirty = true; } // need to touch when logged out and changed
+
MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
{
if (ns)
@@ -189,8 +257,8 @@
}
// wether the player can "see" this mapspace or not, decided by los
- // 0 - nothing see, 100 - fully visible
- MTH sint8 visibility_at (maptile *map, int x, int y) const;
+ // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range
+ MTH sint8 darkness_at (maptile *map, int x, int y) const;
MTH void connect (client *ns);
MTH void disconnect ();
@@ -201,7 +269,34 @@
MTH void chargen_race_done ();
MTH void chargen_race_next ();
- MTH void set_observe (object *ob);
+ MTH void set_observe (object_ornull *ob);
+ MTH void set_viewpoint (object_ornull *ob);
+
+ void send_msg (int color, const_utf8_string type, const_utf8_string msg)
+ {
+ ns->send_msg (color, type, msg);
+ }
+
+ // a prominent box that can easily be escaped away or so
+ // should be used for informative output such as who, maps etc.
+ // will stay on-screen
+ MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK);
+
+ // a prominent msg that signifies some important event,
+ // an improvement potion effect potion. should not be long.
+ // might time out after a while
+ MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
+
+ // a prominent box that signifies some error such as a failed
+ // improvement potion. should not be long.
+ MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
+ void failmsgf (const_utf8_string format, ...); // always NDI_RED
+
+ MTH void update_spells () const
+ {
+ if (ns)
+ ns->update_spells = true;
+ }
~player ();
@@ -218,3 +313,21 @@
for (unsigned _i = 0; _i < ::players.size (); ++_i) \
statementvar (player *, var, ::players [_i])
+#define for_all_players_on_map(var,mapp) \
+ for_all_players(var) \
+ if ((var)->ob->map == (mapp))
+
+inline void
+object::statusmsg (const_utf8_string msg, int color)
+{
+ if (expect_true (contr)) contr->statusmsg (msg, color);
+}
+
+inline void
+object::failmsg (const_utf8_string msg, int color)
+{
+ if (expect_true (contr)) contr->failmsg (msg, color);
+}
+
+#endif
+