1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | enum bowtype_t |
24 | enum bowtype_t |
… | |
… | |
93 | } |
92 | } |
94 | |
93 | |
95 | INTERFACE_CLASS (player) |
94 | INTERFACE_CLASS (player) |
96 | struct player : zero_initialised, attachable |
95 | struct player : zero_initialised, attachable |
97 | { |
96 | { |
98 | client *ACC (RO, ns); /* Socket information for this player */ |
97 | client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ |
99 | object *ACC (RW, ob); /* The object representing the player */ |
98 | object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ |
100 | object_vector_index ACC (RO, active); |
99 | object_vector_index ACC (RO, active); |
101 | |
100 | |
102 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
103 | petmode_t ACC (RW, petmode); /* which petmode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
104 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
105 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
106 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
107 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
108 | |
107 | |
109 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
110 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
111 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
112 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
113 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
114 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
115 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
116 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
117 | |
116 | |
118 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
119 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
… | |
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181 | MTH bool save_pl (const char *path); |
180 | MTH bool save_pl (const char *path); |
182 | |
181 | |
183 | void do_destroy (); |
182 | void do_destroy (); |
184 | void gather_callbacks (AV *&callbacks, event_type event) const; |
183 | void gather_callbacks (AV *&callbacks, event_type event) const; |
185 | |
184 | |
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185 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
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186 | { |
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187 | if (ns) |
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188 | ns->play_sound (sound, dx, dy); |
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189 | } |
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190 | |
186 | // wether the player can "see" this mapspace or not, decided by los |
191 | // wether the player can "see" this mapspace or not, decided by los |
187 | // 0 - nothing see, 100 - fully visible |
192 | // 0 - nothing see, 100 - fully visible |
188 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
193 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
189 | |
194 | |
190 | MTH void connect (client *ns); |
195 | MTH void connect (client *ns); |
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208 | typedef object_vector<player, &player::active> playervec; |
213 | typedef object_vector<player, &player::active> playervec; |
209 | |
214 | |
210 | extern playervec players; |
215 | extern playervec players; |
211 | |
216 | |
212 | #define for_all_players(var) \ |
217 | #define for_all_players(var) \ |
213 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
218 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
214 | statementvar (player *, var, players [_i]) |
219 | statementvar (player *, var, ::players [_i]) |
215 | |
220 | |