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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.77 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.79 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
184 MTH bool save_pl (const char *path); 184 MTH bool save_pl (const char *path);
185 185
186 void do_destroy (); 186 void do_destroy ();
187 void gather_callbacks (AV *&callbacks, event_type event) const; 187 void gather_callbacks (AV *&callbacks, event_type event) const;
188 188
189 MTH void touch () { dirty = true; } // need to touch when logged out and changed
190
189 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 191 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
190 { 192 {
191 if (ns) 193 if (ns)
192 ns->play_sound (sound, dx, dy); 194 ns->play_sound (sound, dx, dy);
193 } 195 }

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