--- deliantra/server/include/player.h 2008/04/30 06:40:28 1.77 +++ deliantra/server/include/player.h 2008/08/29 02:07:09 1.81 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * @@ -111,7 +111,6 @@ int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ int ACC (RW, item_power); /* Total item power of objects equipped */ - uint8 ACC (RW, listening); /* Which priority will be used in info_all */ uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ /* Try to put all the bitfields together - saves some small amount of memory */ @@ -186,6 +185,8 @@ void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; + MTH void touch () { dirty = true; } // need to touch when logged out and changed + MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const { if (ns) @@ -205,7 +206,7 @@ MTH void chargen_race_done (); MTH void chargen_race_next (); - MTH void set_observe (object *ob); + MTH void set_observe (object_ornull *ob); void send_msg (int color, const char *type, const char *msg) {