1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
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115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
116 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
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164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
166 | /* Special DM fields */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
170 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the upper left is used */ |
171 | /* MAP_CLIENT_.., the center is used */ |
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172 | |
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173 | // return the los value for the given coordinate |
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174 | MTH sint8 blocked_los (int dx, int dy) const |
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175 | { |
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176 | dx += LOS_X0; |
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177 | dy += LOS_Y0; |
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178 | |
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179 | return 0 <= dx && dx < MAP_CLIENT_X |
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180 | && 0 <= dy && dy < MAP_CLIENT_Y |
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181 | ? los[dx][dy] : LOS_BLOCKED; |
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182 | } |
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183 | |
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184 | // unchecked variant |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
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186 | { |
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187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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188 | } |
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189 | |
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190 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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191 | MTH void update_los (); |
172 | |
192 | |
173 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
193 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
174 | |
194 | |
175 | MTH const char *killer_name () const; // makes a string out of ->killer |
195 | MTH const char *killer_name () const; // makes a string out of ->killer |
176 | |
196 | |
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178 | static player *find (const_utf8_string name); |
198 | static player *find (const_utf8_string name); |
179 | |
199 | |
180 | static player *load_pl (object_thawer &thawer); |
200 | static player *load_pl (object_thawer &thawer); |
181 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
201 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
182 | |
202 | |
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203 | MTH void link_skills (); |
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204 | MTH object *find_skill (shstr_cmp name) const; |
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205 | |
183 | bool save_pl (object_freezer &freezer); |
206 | bool save_pl (object_freezer &freezer); |
184 | MTH bool save_pl (const char *path); |
207 | MTH bool save_pl (const char *path); |
185 | |
208 | |
186 | void do_destroy (); |
209 | void do_destroy (); |
187 | void gather_callbacks (AV *&callbacks, event_type event) const; |
210 | void gather_callbacks (AV *&callbacks, event_type event) const; |
188 | |
211 | |
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212 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
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213 | |
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214 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
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215 | |
189 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
216 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
190 | { |
217 | { |
191 | if (ns) |
218 | if (ns) |
192 | ns->play_sound (sound, dx, dy); |
219 | ns->play_sound (sound, dx, dy); |
193 | } |
220 | } |
194 | |
221 | |
195 | // wether the player can "see" this mapspace or not, decided by los |
222 | // wether the player can "see" this mapspace or not, decided by los |
196 | // 0 - nothing see, 100 - fully visible |
223 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
197 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
224 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
198 | |
225 | |
199 | MTH void connect (client *ns); |
226 | MTH void connect (client *ns); |
200 | MTH void disconnect (); |
227 | MTH void disconnect (); |
201 | |
228 | |
202 | MTH void activate (); |
229 | MTH void activate (); |
203 | MTH void deactivate (); |
230 | MTH void deactivate (); |
204 | |
231 | |
205 | MTH void chargen_race_done (); |
232 | MTH void chargen_race_done (); |
206 | MTH void chargen_race_next (); |
233 | MTH void chargen_race_next (); |
207 | |
234 | |
208 | MTH void set_observe (object *ob); |
235 | MTH void set_observe (object_ornull *ob); |
209 | |
236 | |
210 | void send_msg (int color, const char *type, const char *msg) |
237 | void send_msg (int color, const char *type, const char *msg) |
211 | { |
238 | { |
212 | ns->send_msg (color, type, msg); |
239 | ns->send_msg (color, type, msg); |
213 | } |
240 | } |
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239 | |
266 | |
240 | #define for_all_players(var) \ |
267 | #define for_all_players(var) \ |
241 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
268 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
242 | statementvar (player *, var, ::players [_i]) |
269 | statementvar (player *, var, ::players [_i]) |
243 | |
270 | |
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271 | #define for_all_players_on_map(var,mapp) \ |
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272 | for_all_players(var) \ |
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273 | if ((var)->ob->map == (mapp)) |
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274 | |
244 | inline void |
275 | inline void |
245 | object::statusmsg (const char *msg, int color) |
276 | object::statusmsg (const char *msg, int color) |
246 | { |
277 | { |
247 | if (expect_true (contr)) contr->statusmsg (msg, color); |
278 | if (expect_true (contr)) contr->statusmsg (msg, color); |
248 | } |
279 | } |