1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
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24 | #ifndef PLAYER_H_ |
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25 | #define PLAYER_H_ |
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26 | |
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27 | //+GPL |
23 | |
28 | |
24 | enum bowtype_t |
29 | enum bowtype_t |
25 | { |
30 | { |
26 | bow_normal = 0, |
31 | bow_normal = 0, |
27 | bow_threewide = 1, |
32 | bow_threewide = 1, |
… | |
… | |
83 | sint64 ACC (RW, total_exp); |
88 | sint64 ACC (RW, total_exp); |
84 | uint32 ACC (RW, kills); |
89 | uint32 ACC (RW, kills); |
85 | }; |
90 | }; |
86 | |
91 | |
87 | // used for pet monster logic etc. |
92 | // used for pet monster logic etc. |
88 | static bool |
93 | static inline bool |
89 | same_party (partylist *a, partylist *b) |
94 | same_party (partylist *a, partylist *b) |
90 | { |
95 | { |
91 | return a == b && a; |
96 | return a == b && a; |
92 | } |
97 | } |
93 | |
98 | |
… | |
… | |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
108 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
109 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
110 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
111 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
112 | |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
113 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
114 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
115 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
116 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
117 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
118 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
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115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
119 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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120 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
121 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
122 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
123 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
124 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
125 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
… | |
… | |
131 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
136 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
132 | |
137 | |
133 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
138 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
134 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
139 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
135 | object_ptr ACC (RW, golem); // the currently controlled golem |
140 | object_ptr ACC (RW, golem); // the currently controlled golem |
136 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
141 | object_ptr ACC (RW, observe); // the object that is being observed (never 0) |
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142 | object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) |
137 | |
143 | |
138 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
144 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
139 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
145 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
140 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
146 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
141 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
147 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
… | |
… | |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
170 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
171 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
172 | /* Special DM fields */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
173 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
174 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
175 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
176 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the upper left is used */ |
177 | /* MAP_CLIENT_.., the center is used */ |
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178 | |
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179 | //-GPL |
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180 | |
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181 | // return the los value for the given coordinate |
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182 | MTH sint8 blocked_los (int dx, int dy) const |
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183 | { |
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184 | dx += LOS_X0; |
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185 | dy += LOS_Y0; |
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186 | |
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187 | return 0 <= dx && dx < MAP_CLIENT_X |
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188 | && 0 <= dy && dy < MAP_CLIENT_Y |
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189 | ? los[dx][dy] : LOS_BLOCKED; |
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190 | } |
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191 | |
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192 | // unchecked variant |
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193 | sint8 blocked_los_uc (int dx, int dy) const |
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194 | { |
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195 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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196 | } |
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197 | |
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198 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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199 | MTH void update_los (); |
172 | |
200 | |
173 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
201 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
174 | |
202 | |
175 | MTH const char *killer_name () const; // makes a string out of ->killer |
203 | MTH const char *killer_name () const; // makes a string out of ->killer |
176 | |
204 | |
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178 | static player *find (const_utf8_string name); |
206 | static player *find (const_utf8_string name); |
179 | |
207 | |
180 | static player *load_pl (object_thawer &thawer); |
208 | static player *load_pl (object_thawer &thawer); |
181 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
209 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
182 | |
210 | |
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211 | MTH void link_skills (); |
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212 | MTH object *find_skill (shstr_cmp name) const; |
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213 | |
183 | bool save_pl (object_freezer &freezer); |
214 | bool save_pl (object_freezer &freezer); |
184 | MTH bool save_pl (const char *path); |
215 | MTH bool save_pl (const char *path); |
185 | |
216 | |
186 | void do_destroy (); |
217 | void do_destroy (); |
187 | void gather_callbacks (AV *&callbacks, event_type event) const; |
218 | void gather_callbacks (AV *&callbacks, event_type event) const; |
188 | |
219 | |
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220 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
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221 | |
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222 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
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223 | |
189 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
224 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
190 | { |
225 | { |
191 | if (ns) |
226 | if (ns) |
192 | ns->play_sound (sound, dx, dy); |
227 | ns->play_sound (sound, dx, dy); |
193 | } |
228 | } |
194 | |
229 | |
195 | // wether the player can "see" this mapspace or not, decided by los |
230 | // wether the player can "see" this mapspace or not, decided by los |
196 | // 0 - nothing see, 100 - fully visible |
231 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
197 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
232 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
198 | |
233 | |
199 | MTH void connect (client *ns); |
234 | MTH void connect (client *ns); |
200 | MTH void disconnect (); |
235 | MTH void disconnect (); |
201 | |
236 | |
202 | MTH void activate (); |
237 | MTH void activate (); |
203 | MTH void deactivate (); |
238 | MTH void deactivate (); |
204 | |
239 | |
205 | MTH void chargen_race_done (); |
240 | MTH void chargen_race_done (); |
206 | MTH void chargen_race_next (); |
241 | MTH void chargen_race_next (); |
207 | |
242 | |
208 | MTH void set_observe (object *ob); |
243 | MTH void set_observe (object_ornull *ob); |
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244 | MTH void set_viewpoint (object_ornull *ob); |
209 | |
245 | |
210 | void send_msg (int color, const char *type, const char *msg) |
246 | void send_msg (int color, const char *type, const char *msg) |
211 | { |
247 | { |
212 | ns->send_msg (color, type, msg); |
248 | ns->send_msg (color, type, msg); |
213 | } |
249 | } |
… | |
… | |
239 | |
275 | |
240 | #define for_all_players(var) \ |
276 | #define for_all_players(var) \ |
241 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
277 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
242 | statementvar (player *, var, ::players [_i]) |
278 | statementvar (player *, var, ::players [_i]) |
243 | |
279 | |
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280 | #define for_all_players_on_map(var,mapp) \ |
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281 | for_all_players(var) \ |
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282 | if ((var)->ob->map == (mapp)) |
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283 | |
244 | inline void |
284 | inline void |
245 | object::statusmsg (const char *msg, int color) |
285 | object::statusmsg (const char *msg, int color) |
246 | { |
286 | { |
247 | if (expect_true (contr)) contr->statusmsg (msg, color); |
287 | if (expect_true (contr)) contr->statusmsg (msg, color); |
248 | } |
288 | } |
… | |
… | |
250 | inline void |
290 | inline void |
251 | object::failmsg (const char *msg, int color) |
291 | object::failmsg (const char *msg, int color) |
252 | { |
292 | { |
253 | if (expect_true (contr)) contr->failmsg (msg, color); |
293 | if (expect_true (contr)) contr->failmsg (msg, color); |
254 | } |
294 | } |
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295 | |
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296 | #endif |