1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
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25 | |
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26 | #ifndef PLAYER_H_ |
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27 | #define PLAYER_H_ |
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28 | |
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29 | //+GPL |
23 | |
30 | |
24 | enum bowtype_t |
31 | enum bowtype_t |
25 | { |
32 | { |
26 | bow_normal = 0, |
33 | bow_normal = 0, |
27 | bow_threewide = 1, |
34 | bow_threewide = 1, |
… | |
… | |
67 | |
74 | |
68 | /* not really the player, but tied pretty closely */ |
75 | /* not really the player, but tied pretty closely */ |
69 | INTERFACE_CLASS (partylist) |
76 | INTERFACE_CLASS (partylist) |
70 | struct partylist |
77 | struct partylist |
71 | { |
78 | { |
72 | char *ACC (RW, partyleader); |
79 | utf8_string ACC (RW, partyleader); |
73 | char ACC (RW, passwd)[9]; |
80 | char ACC (RW, passwd)[9]; |
74 | partylist *ACC (RW, next); |
81 | partylist *ACC (RW, next); |
75 | char *ACC (RW, partyname); |
82 | utf8_string ACC (RW, partyname); |
76 | |
83 | |
77 | struct party_kill |
84 | struct party_kill |
78 | { |
85 | { |
79 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
86 | char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; |
80 | sint64 exp; |
87 | sint64 exp; |
… | |
… | |
83 | sint64 ACC (RW, total_exp); |
90 | sint64 ACC (RW, total_exp); |
84 | uint32 ACC (RW, kills); |
91 | uint32 ACC (RW, kills); |
85 | }; |
92 | }; |
86 | |
93 | |
87 | // used for pet monster logic etc. |
94 | // used for pet monster logic etc. |
88 | static bool |
95 | static inline bool |
89 | same_party (partylist *a, partylist *b) |
96 | same_party (partylist *a, partylist *b) |
90 | { |
97 | { |
91 | return a == b && a; |
98 | return a == b && a; |
92 | } |
99 | } |
93 | |
100 | |
… | |
… | |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
110 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
111 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
112 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
113 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
114 | |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
115 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
116 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
117 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
118 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
119 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
120 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
121 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
122 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
123 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
124 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
125 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
… | |
… | |
125 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
132 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
126 | |
133 | |
127 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
134 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
128 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
135 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
129 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
136 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
130 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
137 | object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */ |
131 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
138 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
132 | |
139 | |
133 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
140 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
134 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
141 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
135 | object_ptr ACC (RW, golem); // the currently controlled golem |
142 | object_ptr ACC (RW, golem); // the currently controlled golem |
136 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
143 | object_ptr ACC (RW, observe); // the object that is being observed (never 0) |
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144 | object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) |
137 | |
145 | |
138 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
146 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
139 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
147 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
140 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
148 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
141 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
149 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
… | |
… | |
148 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
156 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
149 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
157 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
150 | |
158 | |
151 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
159 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
152 | |
160 | |
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161 | float speed_left_save; // speed optimisation, see process_players[12] |
153 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
162 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
154 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
163 | char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
155 | |
164 | |
156 | partylist *ACC (RW, party); /* Party this player is part of */ |
165 | partylist *ACC (RW, party); /* Party this player is part of */ |
157 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
166 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
158 | /* but we will have to get password first */ |
167 | /* but we will have to get password first */ |
159 | /* so we have to remember which party to */ |
168 | /* so we have to remember which party to */ |
160 | /* join */ |
169 | /* join */ |
161 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
170 | char ACC (RW, search_str)[256]; /* Item we are looking for */ |
162 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
171 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
163 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
172 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
173 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
174 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
175 | /* Special DM fields */ |
… | |
… | |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
177 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
178 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
179 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the center is used */ |
180 | /* MAP_CLIENT_.., the center is used */ |
172 | |
181 | |
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182 | //-GPL |
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183 | |
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184 | // stats updates are very costly, so delay them if at all possible |
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185 | bool ACC (RW, delayed_update); |
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186 | void queue_stats_update () |
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187 | { |
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188 | delayed_update = true; |
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189 | } |
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190 | void need_updated_stats () |
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191 | { |
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192 | if (delayed_update) |
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193 | ob->update_stats (); |
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194 | } |
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195 | |
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196 | #if 0 |
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197 | enum { |
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198 | SA_SPELLS = 1<<0, |
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199 | SA_EXP = 1<<1, |
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200 | }; |
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201 | |
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202 | uint8 ACxC (RW, stat_update_flags); |
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203 | |
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204 | void need_stat_update (int flags) |
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205 | { |
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206 | stat_update_flags |= flags; |
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207 | } |
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208 | #endif |
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209 | |
173 | // return the los value for the given coordinate |
210 | // return the los value for the given coordinate |
174 | MTH sint8 blocked_los (int dx, int dy) const |
211 | MTH sint8 blocked_los (int dx, int dy) const |
175 | { |
212 | { |
176 | dx += LOS_X0; |
213 | dx += LOS_X0; |
177 | dy += LOS_Y0; |
214 | dy += LOS_Y0; |
… | |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
222 | sint8 blocked_los_uc (int dx, int dy) const |
186 | { |
223 | { |
187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
224 | return los[dx + LOS_X0][dy + LOS_Y0]; |
188 | } |
225 | } |
189 | |
226 | |
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227 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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228 | MTH void update_los (); |
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229 | |
190 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
230 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
191 | |
231 | |
192 | MTH const char *killer_name () const; // makes a string out of ->killer |
232 | MTH const_utf8_string killer_name () const; // makes a string out of ->killer |
193 | |
233 | |
194 | MTH static player *create (); |
234 | MTH static player *create (); |
195 | static player *find (const_utf8_string name); |
235 | static player *find (const_utf8_string name); |
196 | |
236 | |
197 | static player *load_pl (object_thawer &thawer); |
237 | static player *load_pl (object_thawer &thawer); |
198 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
238 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
199 | |
239 | |
200 | MTH void link_skills (); |
240 | MTH void link_skills (); |
201 | MTH object *find_skill (const char *name) const; |
241 | MTH object *find_skill (shstr_cmp name) const; |
202 | object *find_skill (const shstr &name) const; |
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203 | |
242 | |
204 | bool save_pl (object_freezer &freezer); |
243 | bool save_pl (object_freezer &freezer); |
205 | MTH bool save_pl (const char *path); |
244 | MTH bool save_pl (const_octet_string path); |
206 | |
245 | |
207 | void do_destroy (); |
246 | void do_destroy (); |
208 | void gather_callbacks (AV *&callbacks, event_type event) const; |
247 | void gather_callbacks (AV *&callbacks, event_type event) const; |
209 | |
248 | |
210 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
249 | MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const; |
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250 | static dynbuf_text *expand_cfpod (int hintmode, int gender, const_utf8_string cfpod); |
211 | |
251 | |
212 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
252 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
213 | |
253 | |
214 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
254 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
215 | { |
255 | { |
216 | if (ns) |
256 | if (ns) |
217 | ns->play_sound (sound, dx, dy); |
257 | ns->play_sound (sound, dx, dy); |
218 | } |
258 | } |
219 | |
259 | |
220 | // wether the player can "see" this mapspace or not, decided by los |
260 | // wether the player can "see" this mapspace or not, decided by los |
221 | // 0 - nothing see, 100 - fully visible |
261 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
222 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
262 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
223 | |
263 | |
224 | MTH void connect (client *ns); |
264 | MTH void connect (client *ns); |
225 | MTH void disconnect (); |
265 | MTH void disconnect (); |
226 | |
266 | |
227 | MTH void activate (); |
267 | MTH void activate (); |
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… | |
229 | |
269 | |
230 | MTH void chargen_race_done (); |
270 | MTH void chargen_race_done (); |
231 | MTH void chargen_race_next (); |
271 | MTH void chargen_race_next (); |
232 | |
272 | |
233 | MTH void set_observe (object_ornull *ob); |
273 | MTH void set_observe (object_ornull *ob); |
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274 | MTH void set_viewpoint (object_ornull *ob); |
234 | |
275 | |
235 | void send_msg (int color, const char *type, const char *msg) |
276 | void send_msg (int color, const_utf8_string type, const_utf8_string msg) |
236 | { |
277 | { |
237 | ns->send_msg (color, type, msg); |
278 | ns->send_msg (color, type, msg); |
238 | } |
279 | } |
239 | |
280 | |
240 | // a prominent box that can easily be escaped away or so |
281 | // a prominent box that can easily be escaped away or so |
241 | // should be used for informative output such as who, maps etc. |
282 | // should be used for informative output such as who, maps etc. |
242 | // will stay on-screen |
283 | // will stay on-screen |
243 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
284 | MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK); |
244 | |
285 | |
245 | // a prominent msg that signifies some important event, |
286 | // a prominent msg that signifies some important event, |
246 | // an improvement potion effect potion. should not be long. |
287 | // an improvement potion effect potion. should not be long. |
247 | // might time out after a while |
288 | // might time out after a while |
248 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
289 | MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
249 | |
290 | |
250 | // a prominent box that signifies some error such as a failed |
291 | // a prominent box that signifies some error such as a failed |
251 | // improvement potion. should not be long. |
292 | // improvement potion. should not be long. |
252 | MTH void failmsg (const char *msg, int color = NDI_RED); |
293 | MTH void failmsg (const_utf8_string msg, int color = NDI_RED); |
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294 | void failmsgf (const_utf8_string format, ...); // always NDI_RED |
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295 | |
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296 | MTH void update_spells () const |
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297 | { |
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298 | if (ns) |
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299 | ns->update_spells = true; |
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300 | } |
253 | |
301 | |
254 | ~player (); |
302 | ~player (); |
255 | |
303 | |
256 | private: |
304 | private: |
257 | void set_object (object *op); |
305 | void set_object (object *op); |
… | |
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264 | |
312 | |
265 | #define for_all_players(var) \ |
313 | #define for_all_players(var) \ |
266 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
314 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
267 | statementvar (player *, var, ::players [_i]) |
315 | statementvar (player *, var, ::players [_i]) |
268 | |
316 | |
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317 | #define for_all_players_on_map(var,mapp) \ |
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318 | for_all_players(var) \ |
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319 | if ((var)->ob->map == (mapp)) |
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320 | |
269 | inline void |
321 | inline void |
270 | object::statusmsg (const char *msg, int color) |
322 | object::statusmsg (const_utf8_string msg, int color) |
271 | { |
323 | { |
272 | if (expect_true (contr)) contr->statusmsg (msg, color); |
324 | if (expect_true (contr)) contr->statusmsg (msg, color); |
273 | } |
325 | } |
274 | |
326 | |
275 | inline void |
327 | inline void |
276 | object::failmsg (const char *msg, int color) |
328 | object::failmsg (const_utf8_string msg, int color) |
277 | { |
329 | { |
278 | if (expect_true (contr)) contr->failmsg (msg, color); |
330 | if (expect_true (contr)) contr->failmsg (msg, color); |
279 | } |
331 | } |
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332 | |
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333 | #endif |
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334 | |