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109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
115 | |
116 | |
116 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
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163 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | object_ptr ACC (RW, mark); /* marked object */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
165 | /* Special DM fields */ |
166 | /* Special DM fields */ |
166 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | /* the player can see. For maps smaller than */ |
170 | /* the player can see. For maps smaller than */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
171 | /* MAP_CLIENT_.., the center is used */ |
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172 | |
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173 | // return the los value for the given coordinate |
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174 | MTH sint8 blocked_los (int dx, int dy) const |
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175 | { |
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176 | dx += LOS_X0; |
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177 | dy += LOS_Y0; |
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178 | |
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179 | return 0 <= dx && dx < MAP_CLIENT_X |
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180 | && 0 <= dy && dy < MAP_CLIENT_Y |
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181 | ? los[dx][dy] : LOS_BLOCKED; |
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182 | } |
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183 | |
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184 | // unchecked variant |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
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186 | { |
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187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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188 | } |
171 | |
189 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
190 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | |
191 | |
174 | MTH const char *killer_name () const; // makes a string out of ->killer |
192 | MTH const char *killer_name () const; // makes a string out of ->killer |
175 | |
193 | |
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177 | static player *find (const_utf8_string name); |
195 | static player *find (const_utf8_string name); |
178 | |
196 | |
179 | static player *load_pl (object_thawer &thawer); |
197 | static player *load_pl (object_thawer &thawer); |
180 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
198 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
181 | |
199 | |
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200 | MTH void link_skills (); |
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201 | MTH object *find_skill (const char *name) const; |
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202 | object *find_skill (const shstr &name) const; |
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203 | |
182 | bool save_pl (object_freezer &freezer); |
204 | bool save_pl (object_freezer &freezer); |
183 | MTH bool save_pl (const char *path); |
205 | MTH bool save_pl (const char *path); |
184 | |
206 | |
185 | void do_destroy (); |
207 | void do_destroy (); |
186 | void gather_callbacks (AV *&callbacks, event_type event) const; |
208 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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209 | |
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210 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
187 | |
211 | |
188 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
212 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
189 | |
213 | |
190 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
214 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
191 | { |
215 | { |