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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
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24 | #ifndef PLAYER_H_ |
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25 | #define PLAYER_H_ |
23 | |
26 | |
24 | enum bowtype_t |
27 | enum bowtype_t |
25 | { |
28 | { |
26 | bow_normal = 0, |
29 | bow_normal = 0, |
27 | bow_threewide = 1, |
30 | bow_threewide = 1, |
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103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
106 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
107 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
108 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
109 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
110 | |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
111 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
112 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
113 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
114 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
115 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
116 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
117 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
118 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
119 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
120 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
121 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
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131 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
134 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
132 | |
135 | |
133 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
136 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
134 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
137 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
135 | object_ptr ACC (RW, golem); // the currently controlled golem |
138 | object_ptr ACC (RW, golem); // the currently controlled golem |
136 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
139 | object_ptr ACC (RW, observe); // the object that is being observed (never 0) |
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140 | object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) |
137 | |
141 | |
138 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
142 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
139 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
143 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
140 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
144 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
141 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
145 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
189 | sint8 blocked_los_uc (int dx, int dy) const |
186 | { |
190 | { |
187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
191 | return los[dx + LOS_X0][dy + LOS_Y0]; |
188 | } |
192 | } |
189 | |
193 | |
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194 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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195 | MTH void update_los (); |
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196 | |
190 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
197 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
191 | |
198 | |
192 | MTH const char *killer_name () const; // makes a string out of ->killer |
199 | MTH const char *killer_name () const; // makes a string out of ->killer |
193 | |
200 | |
194 | MTH static player *create (); |
201 | MTH static player *create (); |
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196 | |
203 | |
197 | static player *load_pl (object_thawer &thawer); |
204 | static player *load_pl (object_thawer &thawer); |
198 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
205 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
199 | |
206 | |
200 | MTH void link_skills (); |
207 | MTH void link_skills (); |
201 | MTH object *find_skill (const char *name) const; |
208 | MTH object *find_skill (shstr_cmp name) const; |
202 | object *find_skill (const shstr &name) const; |
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203 | |
209 | |
204 | bool save_pl (object_freezer &freezer); |
210 | bool save_pl (object_freezer &freezer); |
205 | MTH bool save_pl (const char *path); |
211 | MTH bool save_pl (const char *path); |
206 | |
212 | |
207 | void do_destroy (); |
213 | void do_destroy (); |
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216 | if (ns) |
222 | if (ns) |
217 | ns->play_sound (sound, dx, dy); |
223 | ns->play_sound (sound, dx, dy); |
218 | } |
224 | } |
219 | |
225 | |
220 | // wether the player can "see" this mapspace or not, decided by los |
226 | // wether the player can "see" this mapspace or not, decided by los |
221 | // 0 - nothing see, 100 - fully visible |
227 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
222 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
228 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
223 | |
229 | |
224 | MTH void connect (client *ns); |
230 | MTH void connect (client *ns); |
225 | MTH void disconnect (); |
231 | MTH void disconnect (); |
226 | |
232 | |
227 | MTH void activate (); |
233 | MTH void activate (); |
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229 | |
235 | |
230 | MTH void chargen_race_done (); |
236 | MTH void chargen_race_done (); |
231 | MTH void chargen_race_next (); |
237 | MTH void chargen_race_next (); |
232 | |
238 | |
233 | MTH void set_observe (object_ornull *ob); |
239 | MTH void set_observe (object_ornull *ob); |
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240 | MTH void set_viewpoint (object_ornull *ob); |
234 | |
241 | |
235 | void send_msg (int color, const char *type, const char *msg) |
242 | void send_msg (int color, const char *type, const char *msg) |
236 | { |
243 | { |
237 | ns->send_msg (color, type, msg); |
244 | ns->send_msg (color, type, msg); |
238 | } |
245 | } |
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264 | |
271 | |
265 | #define for_all_players(var) \ |
272 | #define for_all_players(var) \ |
266 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
273 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
267 | statementvar (player *, var, ::players [_i]) |
274 | statementvar (player *, var, ::players [_i]) |
268 | |
275 | |
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276 | #define for_all_players_on_map(var,mapp) \ |
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277 | for_all_players(var) \ |
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278 | if ((var)->ob->map == (mapp)) |
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279 | |
269 | inline void |
280 | inline void |
270 | object::statusmsg (const char *msg, int color) |
281 | object::statusmsg (const char *msg, int color) |
271 | { |
282 | { |
272 | if (expect_true (contr)) contr->statusmsg (msg, color); |
283 | if (expect_true (contr)) contr->statusmsg (msg, color); |
273 | } |
284 | } |
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275 | inline void |
286 | inline void |
276 | object::failmsg (const char *msg, int color) |
287 | object::failmsg (const char *msg, int color) |
277 | { |
288 | { |
278 | if (expect_true (contr)) contr->failmsg (msg, color); |
289 | if (expect_true (contr)) contr->failmsg (msg, color); |
279 | } |
290 | } |
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291 | |
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292 | #endif |