--- deliantra/server/include/player.h 2008/12/19 22:47:29 1.85 +++ deliantra/server/include/player.h 2009/11/04 17:24:00 1.94 @@ -5,21 +5,24 @@ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ +#ifndef PLAYER_H_ +#define PLAYER_H_ enum bowtype_t { @@ -105,12 +108,12 @@ uint32 ACC (RW, count); /* Any numbers typed before a command */ uint32 ACC (RW, mode); /* Mode of player for pickup. */ - int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ - int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ - int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ - int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ - int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ - int ACC (RW, item_power); /* Total item power of objects equipped */ + int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ + int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ + int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ + int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ + int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ + int ACC (RW, item_power); /* Total item power of objects equipped */ uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ @@ -133,7 +136,8 @@ object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks object_ptr ACC (RW, golem); // the currently controlled golem - object_ptr ACC (RW, observe); // the object that is being observed (or 0) + object_ptr ACC (RW, observe); // the object that is being observed (never 0) + object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ shstr ACC (RW, savebed_map); /* map where player will respawn after death */ @@ -187,6 +191,9 @@ return los[dx + LOS_X0][dy + LOS_Y0]; } + MTH void clear_los (sint8 value = LOS_BLOCKED); + MTH void update_los (); + shstr ACC (RW, invis_race); /* What race invisible to? */ MTH const char *killer_name () const; // makes a string out of ->killer @@ -198,8 +205,7 @@ MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } MTH void link_skills (); - MTH object *find_skill (const char *name) const; - object *find_skill (const shstr &name) const; + MTH object *find_skill (shstr_cmp name) const; bool save_pl (object_freezer &freezer); MTH bool save_pl (const char *path); @@ -218,8 +224,8 @@ } // wether the player can "see" this mapspace or not, decided by los - // 0 - nothing see, 100 - fully visible - MTH sint8 visibility_at (maptile *map, int x, int y) const; + // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range + MTH sint8 darkness_at (maptile *map, int x, int y) const; MTH void connect (client *ns); MTH void disconnect (); @@ -231,6 +237,7 @@ MTH void chargen_race_next (); MTH void set_observe (object_ornull *ob); + MTH void set_viewpoint (object_ornull *ob); void send_msg (int color, const char *type, const char *msg) { @@ -266,6 +273,10 @@ for (unsigned _i = 0; _i < ::players.size (); ++_i) \ statementvar (player *, var, ::players [_i]) +#define for_all_players_on_map(var,mapp) \ + for_all_players(var) \ + if ((var)->ob->map == (mapp)) + inline void object::statusmsg (const char *msg, int color) { @@ -277,3 +288,5 @@ { if (expect_true (contr)) contr->failmsg (msg, color); } + +#endif