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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
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24 | #ifndef PLAYER_H_ |
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25 | #define PLAYER_H_ |
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26 | |
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27 | //+GPL |
23 | |
28 | |
24 | enum bowtype_t |
29 | enum bowtype_t |
25 | { |
30 | { |
26 | bow_normal = 0, |
31 | bow_normal = 0, |
27 | bow_threewide = 1, |
32 | bow_threewide = 1, |
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83 | sint64 ACC (RW, total_exp); |
88 | sint64 ACC (RW, total_exp); |
84 | uint32 ACC (RW, kills); |
89 | uint32 ACC (RW, kills); |
85 | }; |
90 | }; |
86 | |
91 | |
87 | // used for pet monster logic etc. |
92 | // used for pet monster logic etc. |
88 | static bool |
93 | static inline bool |
89 | same_party (partylist *a, partylist *b) |
94 | same_party (partylist *a, partylist *b) |
90 | { |
95 | { |
91 | return a == b && a; |
96 | return a == b && a; |
92 | } |
97 | } |
93 | |
98 | |
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103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
108 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
109 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
110 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
111 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
112 | |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
113 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
114 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
115 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
116 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
117 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
118 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
119 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
120 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
121 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
122 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
123 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
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131 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
136 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
132 | |
137 | |
133 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
138 | object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks |
134 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
139 | object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks |
135 | object_ptr ACC (RW, golem); // the currently controlled golem |
140 | object_ptr ACC (RW, golem); // the currently controlled golem |
136 | object_ptr ACC (RW, observe); // the object that is being observed (or 0) |
141 | object_ptr ACC (RW, observe); // the object that is being observed (never 0) |
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142 | object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0) |
137 | |
143 | |
138 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
144 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
139 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
145 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
140 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
146 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
141 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
147 | char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */ |
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148 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
154 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
149 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
155 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
150 | |
156 | |
151 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
157 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
152 | |
158 | |
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159 | float speed_left_save; // spee doptimisation, see process_players[12] |
153 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
160 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
154 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
161 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
155 | |
162 | |
156 | partylist *ACC (RW, party); /* Party this player is part of */ |
163 | partylist *ACC (RW, party); /* Party this player is part of */ |
157 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
164 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
158 | /* but we will have to get password first */ |
165 | /* but we will have to get password first */ |
159 | /* so we have to remember which party to */ |
166 | /* so we have to remember which party to */ |
160 | /* join */ |
167 | /* join */ |
161 | char ACC (RW, search_str)[MAX_BUF]; /* Item we are looking for */ |
168 | char ACC (RW, search_str)[256]; /* Item we are looking for */ |
162 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
169 | sint16 ACC (RW, encumbrance); /* How much our player is encumbered */ |
163 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
170 | uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
171 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
172 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
173 | /* Special DM fields */ |
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168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
175 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
176 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
177 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the center is used */ |
178 | /* MAP_CLIENT_.., the center is used */ |
172 | |
179 | |
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180 | //-GPL |
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181 | |
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182 | // stats updates are very costly, so delay them if at all possible |
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183 | bool ACC (RW, delayed_update); |
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184 | void queue_stats_update () |
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185 | { |
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186 | delayed_update = true; |
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187 | } |
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188 | void need_updated_stats () |
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189 | { |
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190 | if (delayed_update) |
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191 | ob->update_stats (); |
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192 | } |
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193 | |
173 | // return the los value for the given coordinate |
194 | // return the los value for the given coordinate |
174 | MTH sint8 blocked_los (int dx, int dy) const |
195 | MTH sint8 blocked_los (int dx, int dy) const |
175 | { |
196 | { |
176 | dx += LOS_X0; |
197 | dx += LOS_X0; |
177 | dy += LOS_Y0; |
198 | dy += LOS_Y0; |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
206 | sint8 blocked_los_uc (int dx, int dy) const |
186 | { |
207 | { |
187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
208 | return los[dx + LOS_X0][dy + LOS_Y0]; |
188 | } |
209 | } |
189 | |
210 | |
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211 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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212 | MTH void update_los (); |
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213 | |
190 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
214 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
191 | |
215 | |
192 | MTH const char *killer_name () const; // makes a string out of ->killer |
216 | MTH const char *killer_name () const; // makes a string out of ->killer |
193 | |
217 | |
194 | MTH static player *create (); |
218 | MTH static player *create (); |
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196 | |
220 | |
197 | static player *load_pl (object_thawer &thawer); |
221 | static player *load_pl (object_thawer &thawer); |
198 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
222 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
199 | |
223 | |
200 | MTH void link_skills (); |
224 | MTH void link_skills (); |
201 | MTH object *find_skill (const char *name) const; |
225 | MTH object *find_skill (shstr_cmp name) const; |
202 | object *find_skill (const shstr &name) const; |
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203 | |
226 | |
204 | bool save_pl (object_freezer &freezer); |
227 | bool save_pl (object_freezer &freezer); |
205 | MTH bool save_pl (const char *path); |
228 | MTH bool save_pl (const char *path); |
206 | |
229 | |
207 | void do_destroy (); |
230 | void do_destroy (); |
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216 | if (ns) |
239 | if (ns) |
217 | ns->play_sound (sound, dx, dy); |
240 | ns->play_sound (sound, dx, dy); |
218 | } |
241 | } |
219 | |
242 | |
220 | // wether the player can "see" this mapspace or not, decided by los |
243 | // wether the player can "see" this mapspace or not, decided by los |
221 | // 0 - nothing see, 100 - fully visible |
244 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
222 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
245 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
223 | |
246 | |
224 | MTH void connect (client *ns); |
247 | MTH void connect (client *ns); |
225 | MTH void disconnect (); |
248 | MTH void disconnect (); |
226 | |
249 | |
227 | MTH void activate (); |
250 | MTH void activate (); |
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229 | |
252 | |
230 | MTH void chargen_race_done (); |
253 | MTH void chargen_race_done (); |
231 | MTH void chargen_race_next (); |
254 | MTH void chargen_race_next (); |
232 | |
255 | |
233 | MTH void set_observe (object_ornull *ob); |
256 | MTH void set_observe (object_ornull *ob); |
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257 | MTH void set_viewpoint (object_ornull *ob); |
234 | |
258 | |
235 | void send_msg (int color, const char *type, const char *msg) |
259 | void send_msg (int color, const char *type, const char *msg) |
236 | { |
260 | { |
237 | ns->send_msg (color, type, msg); |
261 | ns->send_msg (color, type, msg); |
238 | } |
262 | } |
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249 | |
273 | |
250 | // a prominent box that signifies some error such as a failed |
274 | // a prominent box that signifies some error such as a failed |
251 | // improvement potion. should not be long. |
275 | // improvement potion. should not be long. |
252 | MTH void failmsg (const char *msg, int color = NDI_RED); |
276 | MTH void failmsg (const char *msg, int color = NDI_RED); |
253 | |
277 | |
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278 | MTH void update_spells () const |
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279 | { |
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280 | if (ns) |
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281 | ns->update_spells = true; |
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282 | } |
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283 | |
254 | ~player (); |
284 | ~player (); |
255 | |
285 | |
256 | private: |
286 | private: |
257 | void set_object (object *op); |
287 | void set_object (object *op); |
258 | player (); |
288 | player (); |
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264 | |
294 | |
265 | #define for_all_players(var) \ |
295 | #define for_all_players(var) \ |
266 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
296 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
267 | statementvar (player *, var, ::players [_i]) |
297 | statementvar (player *, var, ::players [_i]) |
268 | |
298 | |
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299 | #define for_all_players_on_map(var,mapp) \ |
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300 | for_all_players(var) \ |
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301 | if ((var)->ob->map == (mapp)) |
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302 | |
269 | inline void |
303 | inline void |
270 | object::statusmsg (const char *msg, int color) |
304 | object::statusmsg (const char *msg, int color) |
271 | { |
305 | { |
272 | if (expect_true (contr)) contr->statusmsg (msg, color); |
306 | if (expect_true (contr)) contr->statusmsg (msg, color); |
273 | } |
307 | } |
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275 | inline void |
309 | inline void |
276 | object::failmsg (const char *msg, int color) |
310 | object::failmsg (const char *msg, int color) |
277 | { |
311 | { |
278 | if (expect_true (contr)) contr->failmsg (msg, color); |
312 | if (expect_true (contr)) contr->failmsg (msg, color); |
279 | } |
313 | } |
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314 | |
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315 | #endif |