1 | /* |
1 | /* |
2 | * static char *rcsid_player_h = |
2 | * static char *rcsid_player_h = |
3 | * "$Id: player.h,v 1.8 2006/08/27 17:59:26 root Exp $"; |
3 | * "$Id: player.h,v 1.9 2006/08/29 07:33:58 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
205 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
205 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
206 | uint16 outputs_sync; /* How often to print, no matter what */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
207 | uint16 outputs_count; /* Print if this count is exceeded */ |
208 | object *mark; /* marked object */ |
208 | object *mark; /* marked object */ |
209 | uint32 mark_count; /* count of mark object */ |
209 | uint32 mark_count; /* count of mark object */ |
210 | object *transport; /* transport the player is in */ |
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211 | /* Special DM fields */ |
210 | /* Special DM fields */ |
212 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
211 | tag_t* stack_items; /* Item stack for patch/dump/... commands */ |
213 | int stack_position; /* Current stack position, 0 for no item */ |
212 | int stack_position; /* Current stack position, 0 for no item */ |
214 | }; |
213 | }; |
215 | |
214 | |