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154 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
154 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
155 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
155 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
156 | |
156 | |
157 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
157 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
158 | |
158 | |
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159 | float speed_left_save; // spee doptimisation, see process_players[12] |
159 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
160 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
160 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
161 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
161 | |
162 | |
162 | partylist *ACC (RW, party); /* Party this player is part of */ |
163 | partylist *ACC (RW, party); /* Party this player is part of */ |
163 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
164 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
164 | /* but we will have to get password first */ |
165 | /* but we will have to get password first */ |