1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
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25 | #define NUM_OUTPUT_BUFS 5 |
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26 | struct Output_Buf |
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27 | { |
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28 | shstr buf; /* Actual string pointer */ |
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29 | uint32 first_update; /* First time this message was stored */ |
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30 | uint16 count; /* How many times we got this message */ |
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31 | }; |
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32 | |
24 | |
33 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
25 | /* wand/rod/horn rolled into range_misc. They all use the same body location |
34 | * anyways. |
26 | * anyways. |
35 | */ |
27 | */ |
36 | enum rangetype |
28 | enum rangetype |
37 | { |
29 | { |
38 | range_bottom = -1, |
30 | range_bottom = -1, |
39 | range_none = 0, |
31 | range_none, |
40 | range_bow = 1, |
32 | range_bow, |
41 | range_magic = 2, |
33 | range_magic, |
42 | range_misc = 3, |
34 | range_misc, |
43 | range_golem = 4, |
35 | range_golem, |
44 | range_skill = 5, |
36 | range_skill, |
45 | range_builder = 6, |
37 | range_builder, |
46 | range_size = 7 |
38 | range_size |
47 | }; |
39 | }; |
48 | |
40 | |
49 | enum bowtype_t |
41 | enum bowtype_t |
50 | { |
42 | { |
51 | bow_normal = 0, |
43 | bow_normal = 0, |
52 | bow_threewide = 1, |
44 | bow_threewide = 1, |
53 | bow_spreadshot = 2, |
45 | bow_spreadshot = 2, |
54 | bow_n = 3, /* must stay at 3 */ |
46 | bow_n = 3, /* must stay at 3 */ |
55 | bow_ne = 4, |
47 | bow_ne = 4, |
56 | bow_e = 5, |
48 | bow_e = 5, |
57 | bow_se = 6, |
49 | bow_se = 6, |
58 | bow_s = 7, |
50 | bow_s = 7, |
59 | bow_sw = 8, |
51 | bow_sw = 8, |
60 | bow_w = 9, |
52 | bow_w = 9, |
61 | bow_nw = 10, /* must stay at 10 */ |
53 | bow_nw = 10, /* must stay at 10 */ |
62 | bow_bestarrow = 11 |
54 | bow_bestarrow = 11 |
63 | }; |
55 | }; |
64 | |
56 | |
65 | enum petmode_t |
57 | enum petmode_t |
66 | { |
58 | { |
67 | pet_normal = 0, |
59 | pet_normal = 0, |
68 | pet_sad = 1, |
60 | pet_sad = 1, |
69 | pet_defend = 2, |
61 | pet_defend = 2, |
70 | pet_arena = 3 |
62 | pet_arena = 3, |
71 | }; |
63 | }; |
72 | |
64 | |
73 | enum usekeytype |
65 | enum usekeytype |
74 | { |
66 | { |
75 | key_inventory = 0, |
67 | key_inventory = 0, |
76 | keyrings = 1, |
68 | keyrings = 1, |
77 | containers = 2 |
69 | containers = 2, |
78 | }; |
70 | }; |
79 | |
71 | |
80 | /* This is used to control what to do when we need to unapply |
72 | /* This is used to control what to do when we need to unapply |
81 | * an object before we can apply another one. |
73 | * an object before we can apply another one. |
82 | */ |
74 | */ |
… | |
… | |
132 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
124 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
133 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
125 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
134 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
126 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
135 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
127 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
136 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
128 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
137 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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138 | |
129 | |
139 | /* Try to put all the bitfields together - saves some small amount of memory */ |
130 | /* Try to put all the bitfields together - saves some small amount of memory */ |
140 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
131 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
141 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
132 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
142 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
133 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
… | |
… | |
144 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
135 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
145 | bool ACC (RW, has_hit); /* If set, weapon_sp instead of speed will count */ |
136 | bool ACC (RW, has_hit); /* If set, weapon_sp instead of speed will count */ |
146 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
137 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
147 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
138 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
148 | |
139 | |
149 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
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150 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
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151 | |
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152 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
140 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
153 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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154 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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155 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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156 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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157 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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158 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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159 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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160 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
141 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
161 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
142 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
162 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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163 | sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ |
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164 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
143 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
165 | |
144 | |
166 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
145 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
167 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
146 | shstr ACC (RW, savebed_map); /* map where player will respawn after death */ |
168 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
147 | shstr ACC (RW, maplevel); /* On which level is the player? */ |
… | |
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179 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
158 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
180 | |
159 | |
181 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
160 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
182 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
161 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
183 | |
162 | |
184 | time_t ACC (RW, last_save_time); |
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185 | uint32 ACC (RW, last_save_tick); |
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186 | partylist *ACC (RW, party); /* Party this player is part of */ |
163 | partylist *ACC (RW, party); /* Party this player is part of */ |
187 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
164 | partylist *ACC (RW, party_to_join); /* used when player wants to join a party */ |
188 | /* but we will have to get password first */ |
165 | /* but we will have to get password first */ |
189 | /* so we have to remember which party to */ |
166 | /* so we have to remember which party to */ |
190 | /* join */ |
167 | /* join */ |
… | |
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199 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
176 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
200 | /* the player can see. For maps smaller than */ |
177 | /* the player can see. For maps smaller than */ |
201 | /* MAP_CLIENT_.., the upper left is used */ |
178 | /* MAP_CLIENT_.., the upper left is used */ |
202 | |
179 | |
203 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
180 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
204 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
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205 | |
181 | |
206 | MTH static player *create (); |
182 | MTH static player *create (); |
207 | |
183 | |
208 | static player *load_pl (object_thawer &thawer); |
184 | static player *load_pl (object_thawer &thawer); |
209 | MTH static player *load_pl (const char *path); |
185 | MTH static player *load_pl (const char *path); |
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212 | MTH bool save_pl (const char *path); |
188 | MTH bool save_pl (const char *path); |
213 | |
189 | |
214 | void do_destroy (); |
190 | void do_destroy (); |
215 | void gather_callbacks (AV *&callbacks, event_type event) const; |
191 | void gather_callbacks (AV *&callbacks, event_type event) const; |
216 | |
192 | |
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193 | // wether the player can "see" this mapspace or not, decided by los |
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194 | // 0 - nothing see, 100 - fully visible |
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195 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
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196 | |
217 | MTH void connect (client *ns); |
197 | MTH void connect (client *ns); |
218 | MTH void disconnect (); |
198 | MTH void disconnect (); |
219 | |
199 | |
220 | MTH void activate (); |
200 | MTH void activate (); |
221 | MTH void deactivate (); |
201 | MTH void deactivate (); |
222 | |
202 | |
223 | // enters the initial map, after login or creation |
203 | // enters the initial map, after login or creation |
224 | MTH void enter_map (); |
204 | MTH void enter_map (); |
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205 | |
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206 | MTH void set_range (rangetype r); |
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207 | MTH bool legal_range (rangetype r) const; |
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208 | |
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209 | MTH void chargen_race_done (); |
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210 | MTH void chargen_race_next (); |
225 | |
211 | |
226 | ~player (); |
212 | ~player (); |
227 | |
213 | |
228 | private: |
214 | private: |
229 | void set_object (object *op); |
215 | void set_object (object *op); |
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233 | typedef object_vector<player, &player::active> playervec; |
219 | typedef object_vector<player, &player::active> playervec; |
234 | |
220 | |
235 | extern playervec players; |
221 | extern playervec players; |
236 | |
222 | |
237 | #define for_all_players(var) \ |
223 | #define for_all_players(var) \ |
238 | for (int _i = 0; _i < players.size (); ++_i) \ |
224 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
239 | declvar (player *, var, players [_i]) |
225 | declvar (player *, var, players [_i]) |
240 | |
226 | |