--- deliantra/server/include/player.h 2006/12/15 00:14:12 1.24 +++ deliantra/server/include/player.h 2006/12/16 17:16:51 1.28 @@ -19,7 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire@schmorp.de */ #define NUM_OUTPUT_BUFS 5 @@ -148,7 +148,6 @@ uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ - uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */ object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ @@ -210,7 +209,7 @@ struct player : zero_initialised, attachable, player_pod { player *next; /* Pointer to next player, NULL if this is last */ - client_socket *ACC (RO, socket); /* Socket information for this player */ + client *ACC (RO, socket); /* Socket information for this player */ Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ shstr invis_race; /* What race invisible to? */