--- deliantra/server/include/player.h 2007/06/03 17:05:36 1.60 +++ deliantra/server/include/player.h 2007/07/26 00:27:08 1.65 @@ -1,23 +1,22 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Crossfire TRT is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * * The authors can be reached via e-mail to */ @@ -97,7 +96,7 @@ { client *ACC (RO, ns); /* Socket information for this player */ object *ACC (RW, ob); /* The object representing the player */ - int ACC (RO, active); + object_vector_index ACC (RO, active); bowtype_t ACC (RW, bowtype); /* which firemode? */ petmode_t ACC (RW, petmode); /* which petmode? */ @@ -113,6 +112,7 @@ sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ sint16 ACC (RW, item_power); /* Total item power of objects equipped */ uint8 ACC (RW, listening); /* Which priority will be used in info_all */ + uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ /* Try to put all the bitfields together - saves some small amount of memory */ bool ACC (RW, braced); /* Will not move if braced, only attack */ @@ -182,6 +182,12 @@ void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; + MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const + { + if (ns) + ns->play_sound (sound, dx, dy); + } + // wether the player can "see" this mapspace or not, decided by los // 0 - nothing see, 100 - fully visible MTH sint8 visibility_at (maptile *map, int x, int y) const; @@ -209,6 +215,6 @@ extern playervec players; #define for_all_players(var) \ - for (unsigned _i = 0; _i < players.size (); ++_i) \ - declvar (player *, var, players [_i]) + for (unsigned _i = 0; _i < ::players.size (); ++_i) \ + statementvar (player *, var, ::players [_i])