--- deliantra/server/include/player.h 2006/04/18 16:54:19 1.2 +++ deliantra/server/include/player.h 2006/04/19 08:25:25 1.3 @@ -106,10 +106,12 @@ uint32 kills; } partylist; +// the layout of this structure cnanot be changed unless adjusting the inialisation code +// in server/player.c:get_player has been verified. typedef struct pl { struct pl *next; /* Pointer to next player, NULL if this is last */ - object *ob; /* The object representing the player */ NewSocket socket; /* Socket information for this player */ + object *ob; /* The object representing the player */ struct mapdef *loading; /* When entering a map in progress of loading, not really used */ rangetype shoottype; /* Which range-attack is being used by player */ bowtype_t bowtype; /* which firemode? */