--- deliantra/server/include/player.h 2007/07/01 05:00:18 1.64 +++ deliantra/server/include/player.h 2007/08/16 06:36:56 1.68 @@ -94,8 +94,8 @@ INTERFACE_CLASS (player) struct player : zero_initialised, attachable { - client *ACC (RO, ns); /* Socket information for this player */ - object *ACC (RW, ob); /* The object representing the player */ + client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ + object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ object_vector_index ACC (RO, active); bowtype_t ACC (RW, bowtype); /* which firemode? */ @@ -105,12 +105,12 @@ uint32 ACC (RW, count); /* Any numbers typed before a command */ uint32 ACC (RW, mode); /* Mode of player for pickup. */ - sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ - sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ - sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ - sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ - sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ - sint16 ACC (RW, item_power); /* Total item power of objects equipped */ + int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ + int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ + int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ + int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ + int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ + int ACC (RW, item_power); /* Total item power of objects equipped */ uint8 ACC (RW, listening); /* Which priority will be used in info_all */ uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ @@ -182,6 +182,12 @@ void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; + MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const + { + if (ns) + ns->play_sound (sound, dx, dy); + } + // wether the player can "see" this mapspace or not, decided by los // 0 - nothing see, 100 - fully visible MTH sint8 visibility_at (maptile *map, int x, int y) const; @@ -197,6 +203,35 @@ MTH void set_observe (object *ob); + void send_msg (int color, const char *type, const char *msg) + { + ns->send_msg (color, type, msg); + } + + // a prominent box that can easily be escaped away or so + // should be used for informative output such as who, maps etc. + // will stay on-screen + void infobox (const char *msg, int color = NDI_BLACK) + { + send_msg (NDI_REPLY, LOG_CHANNEL, msg); + } + + // a prominent msg that signifies some important event, + // an improvement potion effect potion. should not be long. + // might time out after a while + void statusmsg (const char *msg, int color = NDI_BLACK) + { + send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); + } + + // a prominent box that signifies some error such as a failed + // improvement potion. should not be long. + void errormsg (const char *msg, int color = NDI_RED) + { + play_sound (sound_find ("errormsg")); + statusmsg (msg, color); + } + ~player (); private: @@ -209,6 +244,17 @@ extern playervec players; #define for_all_players(var) \ - for (unsigned _i = 0; _i < players.size (); ++_i) \ - statementvar (player *, var, players [_i]) + for (unsigned _i = 0; _i < ::players.size (); ++_i) \ + statementvar (player *, var, ::players [_i]) +inline void +object::statusmsg (const char *msg, int color) +{ + if (expect_true (contr)) contr->statusmsg (msg, color); +} + +inline void +object::errormsg (const char *msg, int color) +{ + if (expect_true (contr)) contr->errormsg (msg, color); +}