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Comparing deliantra/server/include/player.h (file contents):
Revision 1.72 by root, Sat Sep 1 08:03:45 2007 UTC vs.
Revision 1.75 by root, Fri Dec 28 12:44:45 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24enum bowtype_t 24enum bowtype_t
25{ 25{
26 bow_normal = 0, 26 bow_normal = 0,
170 /* MAP_CLIENT_.., the upper left is used */ 170 /* MAP_CLIENT_.., the upper left is used */
171 171
172 shstr ACC (RW, invis_race); /* What race invisible to? */ 172 shstr ACC (RW, invis_race); /* What race invisible to? */
173 173
174 MTH static player *create (); 174 MTH static player *create ();
175 static player *find (const char *name); 175 static player *find (const_utf8_string name);
176 176
177 static player *load_pl (object_thawer &thawer); 177 static player *load_pl (object_thawer &thawer);
178 MTH static player *load_pl (const char *path); 178 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
179 179
180 bool save_pl (object_freezer &freezer); 180 bool save_pl (object_freezer &freezer);
181 MTH bool save_pl (const char *path); 181 MTH bool save_pl (const char *path);
182 182
183 void do_destroy (); 183 void do_destroy ();
210 } 210 }
211 211
212 // a prominent box that can easily be escaped away or so 212 // a prominent box that can easily be escaped away or so
213 // should be used for informative output such as who, maps etc. 213 // should be used for informative output such as who, maps etc.
214 // will stay on-screen 214 // will stay on-screen
215 void infobox (const char *title, const char *msg, int color = NDI_BLACK); 215 MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK);
216 216
217 // a prominent msg that signifies some important event, 217 // a prominent msg that signifies some important event,
218 // an improvement potion effect potion. should not be long. 218 // an improvement potion effect potion. should not be long.
219 // might time out after a while 219 // might time out after a while
220 void statusmsg (const char *msg, int color = NDI_BLACK); 220 MTH void statusmsg (const char *msg, int color = NDI_BLACK);
221 221
222 // a prominent box that signifies some error such as a failed 222 // a prominent box that signifies some error such as a failed
223 // improvement potion. should not be long. 223 // improvement potion. should not be long.
224 void failmsg (const char *msg, int color = NDI_RED); 224 MTH void failmsg (const char *msg, int color = NDI_RED);
225 225
226 ~player (); 226 ~player ();
227 227
228private: 228private:
229 void set_object (object *op); 229 void set_object (object *op);

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