1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #define NUM_OUTPUT_BUFS 5 |
25 | #define NUM_OUTPUT_BUFS 5 |
26 | struct Output_Buf |
26 | struct Output_Buf |
27 | { |
27 | { |
28 | shstr buf; /* Actual string pointer */ |
28 | shstr buf; /* Actual string pointer */ |
… | |
… | |
197 | MTH bool save_pl (const char *path); |
197 | MTH bool save_pl (const char *path); |
198 | |
198 | |
199 | void do_destroy (); |
199 | void do_destroy (); |
200 | void gather_callbacks (AV *&callbacks, event_type event) const; |
200 | void gather_callbacks (AV *&callbacks, event_type event) const; |
201 | |
201 | |
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202 | // wether the player can "see" this mapspace or not, decided by los |
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203 | // 0 - nothing see, 100 - fully visible |
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204 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
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205 | |
202 | MTH void connect (client *ns); |
206 | MTH void connect (client *ns); |
203 | MTH void disconnect (); |
207 | MTH void disconnect (); |
204 | |
208 | |
205 | MTH void activate (); |
209 | MTH void activate (); |
206 | MTH void deactivate (); |
210 | MTH void deactivate (); |
… | |
… | |
218 | typedef object_vector<player, &player::active> playervec; |
222 | typedef object_vector<player, &player::active> playervec; |
219 | |
223 | |
220 | extern playervec players; |
224 | extern playervec players; |
221 | |
225 | |
222 | #define for_all_players(var) \ |
226 | #define for_all_players(var) \ |
223 | for (int _i = 0; _i < players.size (); ++_i) \ |
227 | for (unsigned _i = 0; _i < players.size (); ++_i) \ |
224 | declvar (player *, var, players [_i]) |
228 | declvar (player *, var, players [_i]) |
225 | |
229 | |