--- deliantra/server/include/player.h 2006/12/31 21:02:04 1.39 +++ deliantra/server/include/player.h 2006/12/31 21:26:18 1.40 @@ -138,15 +138,15 @@ sint8 ACC (RW, last_level); /* Last level we sent to client */ /* Try to put all the bitfields together - saves some small amount of memory */ - uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ - uint32 ACC (RO, tmp_invis):1; /* Will invis go away when we attack ? */ - uint32 ACC (RO, do_los):1; /* If true, need to call update_los() in draw(), and clear */ - uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ - uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ - uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ - uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ - uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ - uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ + bool ACC (RO, braced); /* Will not move if braced, only attack */ + bool ACC (RO, tmp_invis); /* Will invis go away when we attack ? */ + bool ACC (RO, do_los); /* If true, need to call update_los() in draw(), and clear */ + bool ACC (RO, fire_on); /* Player should fire object, not move */ + bool ACC (RO, run_on); /* Player should keep moving in dir until run is off */ + bool ACC (RO, has_hit); /* If set, weapon_sp instead of speed will count */ + bool ACC (RO, peaceful); /* If set, won't attack friendly creatures */ + bool ACC (RO, hidden); /* If True, player (DM) is hidden from view */ + bool ACC (RO, explore); /* if True, player is in explore mode */ object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */