--- deliantra/server/include/player.h 2007/08/15 05:01:25 1.67
+++ deliantra/server/include/player.h 2007/12/28 12:44:45 1.75
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
enum bowtype_t
@@ -172,9 +172,10 @@
shstr ACC (RW, invis_race); /* What race invisible to? */
MTH static player *create ();
+ static player *find (const_utf8_string name);
static player *load_pl (object_thawer &thawer);
- MTH static player *load_pl (const char *path);
+ MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
bool save_pl (object_freezer &freezer);
MTH bool save_pl (const char *path);
@@ -203,6 +204,25 @@
MTH void set_observe (object *ob);
+ void send_msg (int color, const char *type, const char *msg)
+ {
+ ns->send_msg (color, type, msg);
+ }
+
+ // a prominent box that can easily be escaped away or so
+ // should be used for informative output such as who, maps etc.
+ // will stay on-screen
+ MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK);
+
+ // a prominent msg that signifies some important event,
+ // an improvement potion effect potion. should not be long.
+ // might time out after a while
+ MTH void statusmsg (const char *msg, int color = NDI_BLACK);
+
+ // a prominent box that signifies some error such as a failed
+ // improvement potion. should not be long.
+ MTH void failmsg (const char *msg, int color = NDI_RED);
+
~player ();
private:
@@ -218,3 +238,14 @@
for (unsigned _i = 0; _i < ::players.size (); ++_i) \
statementvar (player *, var, ::players [_i])
+inline void
+object::statusmsg (const char *msg, int color)
+{
+ if (expect_true (contr)) contr->statusmsg (msg, color);
+}
+
+inline void
+object::failmsg (const char *msg, int color)
+{
+ if (expect_true (contr)) contr->failmsg (msg, color);
+}