1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define NUM_OUTPUT_BUFS 5 |
24 | #define NUM_OUTPUT_BUFS 5 |
26 | struct Output_Buf |
25 | struct Output_Buf |
27 | { |
26 | { |
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131 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
130 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
132 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
131 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
133 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
132 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
134 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
133 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
135 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
134 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
136 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
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137 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
135 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
138 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
136 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
139 | |
137 | |
140 | /* Try to put all the bitfields together - saves some small amount of memory */ |
138 | /* Try to put all the bitfields together - saves some small amount of memory */ |
141 | uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ |
139 | uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ |
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146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
144 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
147 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
145 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
148 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
146 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
149 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
147 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
150 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
148 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
151 | uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */ |
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152 | |
149 | |
153 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
150 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
154 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
151 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
155 | |
152 | |
156 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
153 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
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163 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
160 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
164 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
161 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
165 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
162 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
166 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
163 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
167 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
164 | sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ |
168 | int Swap_First; /* First stat player has selected to swap */ |
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169 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
165 | object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ |
170 | |
166 | |
171 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
167 | sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ |
172 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
168 | char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ |
173 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
169 | char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ |
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181 | sint8 levsp[11]; /* Same for sp */ |
177 | sint8 levsp[11]; /* Same for sp */ |
182 | sint8 levgrace[11]; /* And same for grace */ |
178 | sint8 levgrace[11]; /* And same for grace */ |
183 | |
179 | |
184 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
180 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
185 | |
181 | |
186 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ |
182 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
187 | char input_buf[MAX_BUF]; /* Holds command to run */ |
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188 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
183 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
189 | |
184 | |
190 | time_t ACC (RW, last_save_time); |
185 | time_t ACC (RW, last_save_time); |
191 | uint32 ACC (RW, last_save_tick); |
186 | uint32 ACC (RW, last_save_tick); |
192 | partylist *ACC (RW, party); /* Party this player is part of */ |
187 | partylist *ACC (RW, party); /* Party this player is part of */ |
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207 | /* MAP_CLIENT_.., the upper left is used */ |
202 | /* MAP_CLIENT_.., the upper left is used */ |
208 | }; |
203 | }; |
209 | |
204 | |
210 | struct player : zero_initialised, attachable<player>, player_pod |
205 | struct player : zero_initialised, attachable<player>, player_pod |
211 | { |
206 | { |
212 | player *next; /* Pointer to next player, NULL if this is last */ |
207 | player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ |
213 | client *ACC (RO, socket); /* Socket information for this player */ |
208 | client *ACC (RO, ns); /* Socket information for this player */ |
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209 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
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210 | bool ACC (RW, enable_save); |
214 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
211 | Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ |
215 | shstr invis_race; /* What race invisible to? */ |
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216 | |
212 | |
217 | void clear () |
213 | void clear () |
218 | { |
214 | { |
219 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
215 | memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); |
220 | attachable_clear (); |
216 | attachable_clear (); |
221 | invis_race = 0; |
217 | invis_race = 0; |
222 | |
218 | |
223 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
219 | for (int i = 0; i < NUM_OUTPUT_BUFS; i++) |
224 | outputs[i].buf = 0; |
220 | outputs[i].buf = 0; |
225 | } |
221 | } |
226 | }; |
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227 | |
222 | |
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223 | static player *create (); |
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224 | static player *load (const char *path); |
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225 | void save (bool final = false); |
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226 | |
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227 | void connect (client *ns); |
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228 | |
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229 | ~player (); |
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230 | |
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231 | private: |
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232 | void set_object (object *op); |
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233 | player (); |
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234 | }; |
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235 | |