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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
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5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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146 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
145 | uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ |
147 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
146 | uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ |
148 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
147 | uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ |
149 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
148 | uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ |
150 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
149 | uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ |
151 | uint32 ACC (RO, no_shout):1; /* if True, player is *not* able to use shout command */ |
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153 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
151 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
154 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
152 | sint64 last_skill_exp[NUM_SKILLS]; /* shadow register. if != exp. obj update client */ |
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156 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
154 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |