--- deliantra/server/include/player.h 2008/05/17 14:57:23 1.80 +++ deliantra/server/include/player.h 2008/12/19 22:47:29 1.85 @@ -111,8 +111,8 @@ int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ int ACC (RW, item_power); /* Total item power of objects equipped */ - uint8 ACC (RW, listening); /* Which priority will be used in info_all */ - uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ + uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ + uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ /* Try to put all the bitfields together - saves some small amount of memory */ bool ACC (RW, braced); /* Will not move if braced, only attack */ @@ -166,9 +166,26 @@ /* Special DM fields */ tag_t *stack_items; /* Item stack for patch/dump/... commands */ int ACC (RW, stack_position); /* Current stack position, 0 for no item */ - sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ - /* the player can see. For maps smaller than */ - /* MAP_CLIENT_.., the upper left is used */ + sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ + /* the player can see. For maps smaller than */ + /* MAP_CLIENT_.., the center is used */ + + // return the los value for the given coordinate + MTH sint8 blocked_los (int dx, int dy) const + { + dx += LOS_X0; + dy += LOS_Y0; + + return 0 <= dx && dx < MAP_CLIENT_X + && 0 <= dy && dy < MAP_CLIENT_Y + ? los[dx][dy] : LOS_BLOCKED; + } + + // unchecked variant + sint8 blocked_los_uc (int dx, int dy) const + { + return los[dx + LOS_X0][dy + LOS_Y0]; + } shstr ACC (RW, invis_race); /* What race invisible to? */ @@ -180,12 +197,18 @@ static player *load_pl (object_thawer &thawer); MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } + MTH void link_skills (); + MTH object *find_skill (const char *name) const; + object *find_skill (const shstr &name) const; + bool save_pl (object_freezer &freezer); MTH bool save_pl (const char *path); void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; + MTH dynbuf_text *expand_cfpod (const char *cfpod) const; + MTH void touch () { dirty = true; } // need to touch when logged out and changed MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const