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164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
166 | /* Special DM fields */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
170 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the upper left is used */ |
171 | /* MAP_CLIENT_.., the center is used */ |
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172 | |
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173 | // return the los value for the given coordinate |
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174 | MTH sint8 blocked_los (int dx, int dy) const |
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175 | { |
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176 | dx += LOS_X0; |
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177 | dy += LOS_Y0; |
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178 | |
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179 | return 0 <= dx && dx < MAP_CLIENT_X |
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180 | && 0 <= dy && dy < MAP_CLIENT_Y |
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181 | ? los[dx][dy] : LOS_BLOCKED; |
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182 | } |
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183 | |
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184 | // unchecked variant |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
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186 | { |
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187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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188 | } |
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189 | |
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190 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
172 | |
191 | |
173 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
192 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
174 | |
193 | |
175 | MTH const char *killer_name () const; // makes a string out of ->killer |
194 | MTH const char *killer_name () const; // makes a string out of ->killer |
176 | |
195 | |
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179 | |
198 | |
180 | static player *load_pl (object_thawer &thawer); |
199 | static player *load_pl (object_thawer &thawer); |
181 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
200 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
182 | |
201 | |
183 | MTH void link_skills (); |
202 | MTH void link_skills (); |
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203 | MTH object *find_skill (const char *name) const; |
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204 | object *find_skill (const shstr &name) const; |
184 | |
205 | |
185 | bool save_pl (object_freezer &freezer); |
206 | bool save_pl (object_freezer &freezer); |
186 | MTH bool save_pl (const char *path); |
207 | MTH bool save_pl (const char *path); |
187 | |
208 | |
188 | void do_destroy (); |
209 | void do_destroy (); |
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245 | |
266 | |
246 | #define for_all_players(var) \ |
267 | #define for_all_players(var) \ |
247 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
268 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
248 | statementvar (player *, var, ::players [_i]) |
269 | statementvar (player *, var, ::players [_i]) |
249 | |
270 | |
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271 | #define for_all_players_on_map(var,mapp) \ |
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272 | for_all_players(var) \ |
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273 | if ((var)->ob->map == (mapp)) |
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274 | |
250 | inline void |
275 | inline void |
251 | object::statusmsg (const char *msg, int color) |
276 | object::statusmsg (const char *msg, int color) |
252 | { |
277 | { |
253 | if (expect_true (contr)) contr->statusmsg (msg, color); |
278 | if (expect_true (contr)) contr->statusmsg (msg, color); |
254 | } |
279 | } |