--- deliantra/server/include/player.h 2006/12/22 16:34:00 1.31 +++ deliantra/server/include/player.h 2006/12/25 11:25:49 1.35 @@ -108,21 +108,23 @@ uint32 kills; }; -ACC_CLASS (player) +#define for_all_players(var) for (player *var = first_player; var; var = var->next) -// memsettable part of player -struct player_pod +INTERFACE_CLASS (player) +struct player : zero_initialised, attachable { + player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ + client_ptr ACC (RO, ns); /* Socket information for this player */ object_ptr ACC (RW, ob); /* The object representing the player */ maptile *loading; /* When entering a map in progress of loading, not really used */ - rangetype shoottype; /* Which range-attack is being used by player */ - bowtype_t bowtype; /* which firemode? */ - petmode_t petmode; /* which petmode? */ - object_ptr ranges[range_size]; /* object for each range. Set up in fix player. Note */ + rangetype ACC (RW, shoottype); /* Which range-attack is being used by player */ + bowtype_t ACC (RW, bowtype); /* which firemode? */ + petmode_t ACC (RW, petmode); /* which petmode? */ + object_ptr ACC (RW, ranges[range_size]); /* object for each range. Set up in fix player. Note */ /* That not all are used, it is just nice to map this 1:1 */ /* With the range names */ - usekeytype usekeys; /* Method for finding keys for doors */ - unapplymode unapply; /* Method for auto unapply */ + usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ + unapplymode ACC (RW, unapply); /* Method for auto unapply */ uint32 ACC (RW, count); /* Any numbers typed before a command */ uint32 ACC (RW, mode); /* Mode of player for pickup. */ @@ -142,7 +144,6 @@ uint32 ACC (RO, fire_on):1; /* Player should fire object, not move */ uint32 ACC (RO, run_on):1; /* Player should keep moving in dir until run is off */ uint32 ACC (RO, has_hit):1; /* If set, weapon_sp instead of speed will count */ - uint32 ACC (RO, name_changed):1; /* If true, the player has set a name. */ uint32 ACC (RO, peaceful):1; /* If set, won't attack friendly creatures */ uint32 ACC (RO, hidden):1; /* If True, player (DM) is hidden from view */ uint32 ACC (RO, explore):1; /* if True, player is in explore mode */ @@ -161,7 +162,7 @@ living ACC (RO, orig_stats); /* Permanent real stats of player */ living ACC (RO, last_stats); /* Last stats as sent to client */ float ACC (RW, last_speed); /* Last speed as sent to client */ - sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ + sint16 ACC (RW, last_resist[NROFATTACKS]); /* last resist values sent to client */ object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ @@ -173,9 +174,9 @@ /* Note that for dragon players, this is filled in for them */ char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */ - sint8 levhp[11]; /* What the player gained on that level */ - sint8 levsp[11]; /* Same for sp */ - sint8 levgrace[11]; /* And same for grace */ + sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ + sint8 ACC (RW, levsp[11]); /* Same for sp */ + sint8 ACC (RW, levgrace[11]); /* And same for grace */ char ACC (RW, killer)[64]; /* Who killed this player. */ @@ -198,33 +199,21 @@ tag_t *stack_items; /* Item stack for patch/dump/... commands */ int ACC (RW, stack_position); /* Current stack position, 0 for no item */ sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ - /* the player can see. For maps smaller than */ - /* MAP_CLIENT_.., the upper left is used */ -}; + /* the player can see. For maps smaller than */ + /* MAP_CLIENT_.., the upper left is used */ -struct player : zero_initialised, attachable, player_pod -{ - player *ACC (RW, next); /* Pointer to next player, NULL if this is last */ - client *ACC (RO, ns); /* Socket information for this player */ shstr ACC (RW, invis_race); /* What race invisible to? */ bool ACC (RW, enable_save); Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ - void clear () - { - memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); - attachable_clear (); - invis_race = 0; - - for (int i = 0; i < NUM_OUTPUT_BUFS; i++) - outputs[i].buf = 0; - } - static player *create (); static player *load (const char *path); void save (bool final = false); + void do_destroy (); + void gather_callbacks (AV *&callbacks, event_type event) const; void connect (client *ns); + void disconnect (); ~player ();