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Comparing deliantra/server/include/player.h (file contents):
Revision 1.45 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.50 by root, Sun Apr 29 21:44:35 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23 */ 23 */
24 24
25#define NUM_OUTPUT_BUFS 5
26struct Output_Buf
27{
28 shstr buf; /* Actual string pointer */
29 uint32 first_update; /* First time this message was stored */
30 uint16 count; /* How many times we got this message */
31};
32
33/* wand/rod/horn rolled into range_misc. They all use the same body location 25/* wand/rod/horn rolled into range_misc. They all use the same body location
34 * anyways. 26 * anyways.
35 */ 27 */
36enum rangetype 28enum rangetype
37{ 29{
38 range_bottom = -1, 30 range_bottom = -1,
39 range_none = 0, 31 range_none,
40 range_bow = 1, 32 range_bow,
41 range_magic = 2, 33 range_magic,
42 range_misc = 3, 34 range_misc,
43 range_golem = 4, 35 range_golem,
44 range_skill = 5, 36 range_skill,
45 range_builder = 6, 37 range_builder,
46 range_size = 7 38 range_size
47}; 39};
48 40
49enum bowtype_t 41enum bowtype_t
50{ 42{
51 bow_normal = 0, 43 bow_normal = 0,
52 bow_threewide = 1, 44 bow_threewide = 1,
53 bow_spreadshot = 2, 45 bow_spreadshot = 2,
54 bow_n = 3, /* must stay at 3 */ 46 bow_n = 3, /* must stay at 3 */
55 bow_ne = 4, 47 bow_ne = 4,
56 bow_e = 5, 48 bow_e = 5,
57 bow_se = 6, 49 bow_se = 6,
58 bow_s = 7, 50 bow_s = 7,
59 bow_sw = 8, 51 bow_sw = 8,
60 bow_w = 9, 52 bow_w = 9,
61 bow_nw = 10, /* must stay at 10 */ 53 bow_nw = 10, /* must stay at 10 */
62 bow_bestarrow = 11 54 bow_bestarrow = 11
63}; 55};
64 56
65enum petmode_t 57enum petmode_t
66{ 58{
67 pet_normal = 0, 59 pet_normal = 0,
68 pet_sad = 1, 60 pet_sad = 1,
69 pet_defend = 2, 61 pet_defend = 2,
70 pet_arena = 3 62 pet_arena = 3,
71}; 63};
72 64
73enum usekeytype 65enum usekeytype
74{ 66{
75 key_inventory = 0, 67 key_inventory = 0,
76 keyrings = 1, 68 keyrings = 1,
77 containers = 2 69 containers = 2,
78}; 70};
79 71
80/* This is used to control what to do when we need to unapply 72/* This is used to control what to do when we need to unapply
81 * an object before we can apply another one. 73 * an object before we can apply another one.
82 */ 74 */
184 sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ 176 sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
185 /* the player can see. For maps smaller than */ 177 /* the player can see. For maps smaller than */
186 /* MAP_CLIENT_.., the upper left is used */ 178 /* MAP_CLIENT_.., the upper left is used */
187 179
188 shstr ACC (RW, invis_race); /* What race invisible to? */ 180 shstr ACC (RW, invis_race); /* What race invisible to? */
189 Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */
190 181
191 MTH static player *create (); 182 MTH static player *create ();
192 183
193 static player *load_pl (object_thawer &thawer); 184 static player *load_pl (object_thawer &thawer);
194 MTH static player *load_pl (const char *path); 185 MTH static player *load_pl (const char *path);
197 MTH bool save_pl (const char *path); 188 MTH bool save_pl (const char *path);
198 189
199 void do_destroy (); 190 void do_destroy ();
200 void gather_callbacks (AV *&callbacks, event_type event) const; 191 void gather_callbacks (AV *&callbacks, event_type event) const;
201 192
193 // wether the player can "see" this mapspace or not, decided by los
194 // 0 - nothing see, 100 - fully visible
195 MTH sint8 visibility_at (maptile *map, int x, int y) const;
196
202 MTH void connect (client *ns); 197 MTH void connect (client *ns);
203 MTH void disconnect (); 198 MTH void disconnect ();
204 199
205 MTH void activate (); 200 MTH void activate ();
206 MTH void deactivate (); 201 MTH void deactivate ();
207 202
208 // enters the initial map, after login or creation 203 // enters the initial map, after login or creation
209 MTH void enter_map (); 204 MTH void enter_map ();
205
206 MTH void set_range (rangetype r);
207 MTH bool legal_range (rangetype r) const;
208
209 MTH void chargen_race_done ();
210 MTH void chargen_race_next ();
210 211
211 ~player (); 212 ~player ();
212 213
213private: 214private:
214 void set_object (object *op); 215 void set_object (object *op);
218typedef object_vector<player, &player::active> playervec; 219typedef object_vector<player, &player::active> playervec;
219 220
220extern playervec players; 221extern playervec players;
221 222
222#define for_all_players(var) \ 223#define for_all_players(var) \
223 for (int _i = 0; _i < players.size (); ++_i) \ 224 for (unsigned _i = 0; _i < players.size (); ++_i) \
224 declvar (player *, var, players [_i]) 225 declvar (player *, var, players [_i])
225 226

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