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109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
114 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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115 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
115 | |
116 | |
116 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
119 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
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177 | static player *find (const_utf8_string name); |
178 | static player *find (const_utf8_string name); |
178 | |
179 | |
179 | static player *load_pl (object_thawer &thawer); |
180 | static player *load_pl (object_thawer &thawer); |
180 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
181 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
181 | |
182 | |
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183 | MTH void link_skills (); |
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184 | MTH object *find_skill (const char *name) const; |
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185 | object *find_skill (const shstr &name) const; |
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186 | |
182 | bool save_pl (object_freezer &freezer); |
187 | bool save_pl (object_freezer &freezer); |
183 | MTH bool save_pl (const char *path); |
188 | MTH bool save_pl (const char *path); |
184 | |
189 | |
185 | void do_destroy (); |
190 | void do_destroy (); |
186 | void gather_callbacks (AV *&callbacks, event_type event) const; |
191 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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192 | |
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193 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
187 | |
194 | |
188 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
195 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
189 | |
196 | |
190 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
197 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
191 | { |
198 | { |