--- deliantra/server/include/player.h 2007/08/17 21:18:01 1.70 +++ deliantra/server/include/player.h 2007/09/04 05:43:21 1.73 @@ -172,9 +172,10 @@ shstr ACC (RW, invis_race); /* What race invisible to? */ MTH static player *create (); + static player *find (const_utf8_string name); static player *load_pl (object_thawer &thawer); - MTH static player *load_pl (const char *path); + MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } bool save_pl (object_freezer &freezer); MTH bool save_pl (const char *path); @@ -211,26 +212,16 @@ // a prominent box that can easily be escaped away or so // should be used for informative output such as who, maps etc. // will stay on-screen - void infobox (const char *title, const char *msg, int color = NDI_BLACK) - { - send_msg (NDI_REPLY, LOG_CHANNEL, msg); - } + void infobox (const char *title, const char *msg, int color = NDI_BLACK); // a prominent msg that signifies some important event, // an improvement potion effect potion. should not be long. // might time out after a while - void statusmsg (const char *msg, int color = NDI_BLACK) - { - send_msg (NDI_REPLY | color, INFO_CHANNEL, msg); - } + void statusmsg (const char *msg, int color = NDI_BLACK); // a prominent box that signifies some error such as a failed // improvement potion. should not be long. - void failmsg (const char *msg, int color = NDI_RED) - { - play_sound (sound_find ("generic_failure")); - statusmsg (msg, color); - } + void failmsg (const char *msg, int color = NDI_RED); ~player ();