1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | enum bowtype_t |
24 | enum bowtype_t |
25 | { |
25 | { |
26 | bow_normal = 0, |
26 | bow_normal = 0, |
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92 | } |
92 | } |
93 | |
93 | |
94 | INTERFACE_CLASS (player) |
94 | INTERFACE_CLASS (player) |
95 | struct player : zero_initialised, attachable |
95 | struct player : zero_initialised, attachable |
96 | { |
96 | { |
97 | client *ACC (RO, ns); /* Socket information for this player */ |
97 | client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */ |
98 | object *ACC (RW, ob); /* The object representing the player */ |
98 | object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */ |
99 | object_vector_index ACC (RO, active); |
99 | object_vector_index ACC (RO, active); |
100 | |
100 | |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
101 | bowtype_t ACC (RW, bowtype); /* which firemode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
102 | petmode_t ACC (RW, petmode); /* which petmode? */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
107 | |
108 | sint8 ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | sint16 ACC (RW, item_power); /* Total item power of objects equipped */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
116 | |
116 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
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170 | /* MAP_CLIENT_.., the upper left is used */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
171 | |
171 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | |
173 | |
174 | MTH static player *create (); |
174 | MTH static player *create (); |
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175 | static player *find (const_utf8_string name); |
175 | |
176 | |
176 | static player *load_pl (object_thawer &thawer); |
177 | static player *load_pl (object_thawer &thawer); |
177 | MTH static player *load_pl (const char *path); |
178 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
178 | |
179 | |
179 | bool save_pl (object_freezer &freezer); |
180 | bool save_pl (object_freezer &freezer); |
180 | MTH bool save_pl (const char *path); |
181 | MTH bool save_pl (const char *path); |
181 | |
182 | |
182 | void do_destroy (); |
183 | void do_destroy (); |
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201 | MTH void chargen_race_done (); |
202 | MTH void chargen_race_done (); |
202 | MTH void chargen_race_next (); |
203 | MTH void chargen_race_next (); |
203 | |
204 | |
204 | MTH void set_observe (object *ob); |
205 | MTH void set_observe (object *ob); |
205 | |
206 | |
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207 | void send_msg (int color, const char *type, const char *msg) |
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208 | { |
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209 | ns->send_msg (color, type, msg); |
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210 | } |
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211 | |
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212 | // a prominent box that can easily be escaped away or so |
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213 | // should be used for informative output such as who, maps etc. |
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214 | // will stay on-screen |
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215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
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216 | |
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217 | // a prominent msg that signifies some important event, |
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218 | // an improvement potion effect potion. should not be long. |
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219 | // might time out after a while |
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220 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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221 | |
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222 | // a prominent box that signifies some error such as a failed |
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223 | // improvement potion. should not be long. |
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224 | void failmsg (const char *msg, int color = NDI_RED); |
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225 | |
206 | ~player (); |
226 | ~player (); |
207 | |
227 | |
208 | private: |
228 | private: |
209 | void set_object (object *op); |
229 | void set_object (object *op); |
210 | player (); |
230 | player (); |
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216 | |
236 | |
217 | #define for_all_players(var) \ |
237 | #define for_all_players(var) \ |
218 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
238 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
219 | statementvar (player *, var, ::players [_i]) |
239 | statementvar (player *, var, ::players [_i]) |
220 | |
240 | |
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241 | inline void |
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242 | object::statusmsg (const char *msg, int color) |
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243 | { |
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244 | if (expect_true (contr)) contr->statusmsg (msg, color); |
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245 | } |
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246 | |
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247 | inline void |
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248 | object::failmsg (const char *msg, int color) |
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249 | { |
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250 | if (expect_true (contr)) contr->failmsg (msg, color); |
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251 | } |