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120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
121 | bool ACC (RW, fire_on); /* Player should fire object, not move */ |
121 | bool ACC (RW, fire_on); /* Player should fire object, not move */ |
122 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
122 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
123 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
123 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
124 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
124 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
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125 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
125 | |
126 | |
126 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
127 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
127 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
128 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
128 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
129 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
129 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
130 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
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145 | |
146 | |
146 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
147 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
147 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
148 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
148 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
149 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
149 | |
150 | |
150 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
151 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
151 | |
152 | |
152 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
153 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
153 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
154 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
154 | |
155 | |
155 | partylist *ACC (RW, party); /* Party this player is part of */ |
156 | partylist *ACC (RW, party); /* Party this player is part of */ |
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169 | /* the player can see. For maps smaller than */ |
170 | /* the player can see. For maps smaller than */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
171 | /* MAP_CLIENT_.., the upper left is used */ |
171 | |
172 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
173 | |
174 | |
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175 | MTH const char *killer_name () const; // makes a string out of ->killer |
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176 | |
174 | MTH static player *create (); |
177 | MTH static player *create (); |
175 | static player *find (const_utf8_string name); |
178 | static player *find (const_utf8_string name); |
176 | |
179 | |
177 | static player *load_pl (object_thawer &thawer); |
180 | static player *load_pl (object_thawer &thawer); |
178 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
181 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
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180 | bool save_pl (object_freezer &freezer); |
183 | bool save_pl (object_freezer &freezer); |
181 | MTH bool save_pl (const char *path); |
184 | MTH bool save_pl (const char *path); |
182 | |
185 | |
183 | void do_destroy (); |
186 | void do_destroy (); |
184 | void gather_callbacks (AV *&callbacks, event_type event) const; |
187 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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188 | |
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189 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
185 | |
190 | |
186 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
191 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
187 | { |
192 | { |
188 | if (ns) |
193 | if (ns) |
189 | ns->play_sound (sound, dx, dy); |
194 | ns->play_sound (sound, dx, dy); |
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210 | } |
215 | } |
211 | |
216 | |
212 | // a prominent box that can easily be escaped away or so |
217 | // a prominent box that can easily be escaped away or so |
213 | // should be used for informative output such as who, maps etc. |
218 | // should be used for informative output such as who, maps etc. |
214 | // will stay on-screen |
219 | // will stay on-screen |
215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
220 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
216 | |
221 | |
217 | // a prominent msg that signifies some important event, |
222 | // a prominent msg that signifies some important event, |
218 | // an improvement potion effect potion. should not be long. |
223 | // an improvement potion effect potion. should not be long. |
219 | // might time out after a while |
224 | // might time out after a while |
220 | void statusmsg (const char *msg, int color = NDI_BLACK); |
225 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
221 | |
226 | |
222 | // a prominent box that signifies some error such as a failed |
227 | // a prominent box that signifies some error such as a failed |
223 | // improvement potion. should not be long. |
228 | // improvement potion. should not be long. |
224 | void failmsg (const char *msg, int color = NDI_RED); |
229 | MTH void failmsg (const char *msg, int color = NDI_RED); |
225 | |
230 | |
226 | ~player (); |
231 | ~player (); |
227 | |
232 | |
228 | private: |
233 | private: |
229 | void set_object (object *op); |
234 | void set_object (object *op); |