1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
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24 | #ifndef PLAYER_H_ |
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25 | #define PLAYER_H_ |
23 | |
26 | |
24 | enum bowtype_t |
27 | enum bowtype_t |
25 | { |
28 | { |
26 | bow_normal = 0, |
29 | bow_normal = 0, |
27 | bow_threewide = 1, |
30 | bow_threewide = 1, |
… | |
… | |
103 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
106 | usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ |
104 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
107 | unapplymode ACC (RW, unapply); /* Method for auto unapply */ |
105 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
108 | uint32 ACC (RW, count); /* Any numbers typed before a command */ |
106 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
109 | uint32 ACC (RW, mode); /* Mode of player for pickup. */ |
107 | |
110 | |
108 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
111 | int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ |
109 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
112 | int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ |
110 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
113 | int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ |
111 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
114 | int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ |
112 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
115 | int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ |
113 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
116 | int ACC (RW, item_power); /* Total item power of objects equipped */ |
114 | uint8 ACC (RW, listening); /* Which priority will be used in info_all */ |
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115 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ |
117 | uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ |
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118 | uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ |
116 | |
119 | |
117 | /* Try to put all the bitfields together - saves some small amount of memory */ |
120 | /* Try to put all the bitfields together - saves some small amount of memory */ |
118 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
121 | bool ACC (RW, braced); /* Will not move if braced, only attack */ |
119 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
122 | bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */ |
120 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
123 | bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */ |
121 | bool ACC (RW, fire_on); /* Player should fire object, not move */ |
124 | bool ACC (RW, fire_on); /* Player should fire object, not move */ |
122 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
125 | bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */ |
123 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
126 | bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */ |
124 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
127 | bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */ |
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128 | bool ACC (RW, dirty); // set if player is dirty (not reliable yet!) |
125 | |
129 | |
126 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
130 | float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */ |
127 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
131 | float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks |
128 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
132 | living ACC (RO, orig_stats); /* Permanent real stats of player */ |
129 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
133 | object_ptr last_skill_ob[NUM_SKILLS]; /* the exp object */ |
… | |
… | |
145 | |
149 | |
146 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
150 | sint8 ACC (RW, levhp[11]); /* What the player gained on that level */ |
147 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
151 | sint8 ACC (RW, levsp[11]); /* Same for sp */ |
148 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
152 | sint8 ACC (RW, levgrace[11]); /* And same for grace */ |
149 | |
153 | |
150 | char ACC (RW, killer)[64]; /* Who killed this player. */ |
154 | object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ |
151 | |
155 | |
152 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
156 | char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ |
153 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
157 | char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ |
154 | |
158 | |
155 | partylist *ACC (RW, party); /* Party this player is part of */ |
159 | partylist *ACC (RW, party); /* Party this player is part of */ |
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163 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
167 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | object_ptr ACC (RW, mark); /* marked object */ |
168 | object_ptr ACC (RW, mark); /* marked object */ |
165 | /* Special DM fields */ |
169 | /* Special DM fields */ |
166 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
170 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
171 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
172 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | /* the player can see. For maps smaller than */ |
173 | /* the player can see. For maps smaller than */ |
170 | /* MAP_CLIENT_.., the upper left is used */ |
174 | /* MAP_CLIENT_.., the center is used */ |
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175 | |
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176 | // return the los value for the given coordinate |
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177 | MTH sint8 blocked_los (int dx, int dy) const |
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178 | { |
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179 | dx += LOS_X0; |
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180 | dy += LOS_Y0; |
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181 | |
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182 | return 0 <= dx && dx < MAP_CLIENT_X |
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183 | && 0 <= dy && dy < MAP_CLIENT_Y |
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184 | ? los[dx][dy] : LOS_BLOCKED; |
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185 | } |
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186 | |
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187 | // unchecked variant |
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188 | sint8 blocked_los_uc (int dx, int dy) const |
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189 | { |
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190 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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191 | } |
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192 | |
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193 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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194 | MTH void update_los (); |
171 | |
195 | |
172 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
196 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
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197 | |
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198 | MTH const char *killer_name () const; // makes a string out of ->killer |
173 | |
199 | |
174 | MTH static player *create (); |
200 | MTH static player *create (); |
175 | static player *find (const_utf8_string name); |
201 | static player *find (const_utf8_string name); |
176 | |
202 | |
177 | static player *load_pl (object_thawer &thawer); |
203 | static player *load_pl (object_thawer &thawer); |
178 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
204 | MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } |
179 | |
205 | |
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206 | MTH void link_skills (); |
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207 | MTH object *find_skill (shstr_cmp name) const; |
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208 | |
180 | bool save_pl (object_freezer &freezer); |
209 | bool save_pl (object_freezer &freezer); |
181 | MTH bool save_pl (const char *path); |
210 | MTH bool save_pl (const char *path); |
182 | |
211 | |
183 | void do_destroy (); |
212 | void do_destroy (); |
184 | void gather_callbacks (AV *&callbacks, event_type event) const; |
213 | void gather_callbacks (AV *&callbacks, event_type event) const; |
185 | |
214 | |
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215 | MTH dynbuf_text *expand_cfpod (const char *cfpod) const; |
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216 | |
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217 | MTH void touch () { dirty = true; } // need to touch when logged out and changed |
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218 | |
186 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
219 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const |
187 | { |
220 | { |
188 | if (ns) |
221 | if (ns) |
189 | ns->play_sound (sound, dx, dy); |
222 | ns->play_sound (sound, dx, dy); |
190 | } |
223 | } |
191 | |
224 | |
192 | // wether the player can "see" this mapspace or not, decided by los |
225 | // wether the player can "see" this mapspace or not, decided by los |
193 | // 0 - nothing see, 100 - fully visible |
226 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
194 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
227 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
195 | |
228 | |
196 | MTH void connect (client *ns); |
229 | MTH void connect (client *ns); |
197 | MTH void disconnect (); |
230 | MTH void disconnect (); |
198 | |
231 | |
199 | MTH void activate (); |
232 | MTH void activate (); |
200 | MTH void deactivate (); |
233 | MTH void deactivate (); |
201 | |
234 | |
202 | MTH void chargen_race_done (); |
235 | MTH void chargen_race_done (); |
203 | MTH void chargen_race_next (); |
236 | MTH void chargen_race_next (); |
204 | |
237 | |
205 | MTH void set_observe (object *ob); |
238 | MTH void set_observe (object_ornull *ob); |
206 | |
239 | |
207 | void send_msg (int color, const char *type, const char *msg) |
240 | void send_msg (int color, const char *type, const char *msg) |
208 | { |
241 | { |
209 | ns->send_msg (color, type, msg); |
242 | ns->send_msg (color, type, msg); |
210 | } |
243 | } |
211 | |
244 | |
212 | // a prominent box that can easily be escaped away or so |
245 | // a prominent box that can easily be escaped away or so |
213 | // should be used for informative output such as who, maps etc. |
246 | // should be used for informative output such as who, maps etc. |
214 | // will stay on-screen |
247 | // will stay on-screen |
215 | void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
248 | MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); |
216 | |
249 | |
217 | // a prominent msg that signifies some important event, |
250 | // a prominent msg that signifies some important event, |
218 | // an improvement potion effect potion. should not be long. |
251 | // an improvement potion effect potion. should not be long. |
219 | // might time out after a while |
252 | // might time out after a while |
220 | void statusmsg (const char *msg, int color = NDI_BLACK); |
253 | MTH void statusmsg (const char *msg, int color = NDI_BLACK); |
221 | |
254 | |
222 | // a prominent box that signifies some error such as a failed |
255 | // a prominent box that signifies some error such as a failed |
223 | // improvement potion. should not be long. |
256 | // improvement potion. should not be long. |
224 | void failmsg (const char *msg, int color = NDI_RED); |
257 | MTH void failmsg (const char *msg, int color = NDI_RED); |
225 | |
258 | |
226 | ~player (); |
259 | ~player (); |
227 | |
260 | |
228 | private: |
261 | private: |
229 | void set_object (object *op); |
262 | void set_object (object *op); |
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236 | |
269 | |
237 | #define for_all_players(var) \ |
270 | #define for_all_players(var) \ |
238 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
271 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
239 | statementvar (player *, var, ::players [_i]) |
272 | statementvar (player *, var, ::players [_i]) |
240 | |
273 | |
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274 | #define for_all_players_on_map(var,mapp) \ |
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275 | for_all_players(var) \ |
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276 | if ((var)->ob->map == (mapp)) |
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277 | |
241 | inline void |
278 | inline void |
242 | object::statusmsg (const char *msg, int color) |
279 | object::statusmsg (const char *msg, int color) |
243 | { |
280 | { |
244 | if (expect_true (contr)) contr->statusmsg (msg, color); |
281 | if (expect_true (contr)) contr->statusmsg (msg, color); |
245 | } |
282 | } |
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247 | inline void |
284 | inline void |
248 | object::failmsg (const char *msg, int color) |
285 | object::failmsg (const char *msg, int color) |
249 | { |
286 | { |
250 | if (expect_true (contr)) contr->failmsg (msg, color); |
287 | if (expect_true (contr)) contr->failmsg (msg, color); |
251 | } |
288 | } |
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289 | |
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290 | #endif |