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164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
164 | uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
165 | object_ptr ACC (RW, mark); /* marked object */ |
166 | /* Special DM fields */ |
166 | /* Special DM fields */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
167 | tag_t *stack_items; /* Item stack for patch/dump/... commands */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
168 | int ACC (RW, stack_position); /* Current stack position, 0 for no item */ |
169 | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
169 | sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ |
170 | /* the player can see. For maps smaller than */ |
170 | /* the player can see. For maps smaller than */ |
171 | /* MAP_CLIENT_.., the upper left is used */ |
171 | /* MAP_CLIENT_.., the center is used */ |
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172 | |
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173 | // return the los value for the given coordinate |
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174 | MTH sint8 blocked_los (int dx, int dy) const |
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175 | { |
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176 | dx += LOS_X0; |
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177 | dy += LOS_Y0; |
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178 | |
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179 | return 0 <= dx && dx < MAP_CLIENT_X |
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180 | && 0 <= dy && dy < MAP_CLIENT_Y |
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181 | ? los[dx][dy] : LOS_BLOCKED; |
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182 | } |
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183 | |
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184 | // unchecked variant |
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185 | sint8 blocked_los_uc (int dx, int dy) const |
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186 | { |
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187 | return los[dx + LOS_X0][dy + LOS_Y0]; |
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188 | } |
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189 | |
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190 | MTH void clear_los (sint8 value = LOS_BLOCKED); |
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191 | MTH void update_los (); |
172 | |
192 | |
173 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
193 | shstr ACC (RW, invis_race); /* What race invisible to? */ |
174 | |
194 | |
175 | MTH const char *killer_name () const; // makes a string out of ->killer |
195 | MTH const char *killer_name () const; // makes a string out of ->killer |
176 | |
196 | |
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199 | if (ns) |
219 | if (ns) |
200 | ns->play_sound (sound, dx, dy); |
220 | ns->play_sound (sound, dx, dy); |
201 | } |
221 | } |
202 | |
222 | |
203 | // wether the player can "see" this mapspace or not, decided by los |
223 | // wether the player can "see" this mapspace or not, decided by los |
204 | // 0 - nothing see, 100 - fully visible |
224 | // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range |
205 | MTH sint8 visibility_at (maptile *map, int x, int y) const; |
225 | MTH sint8 darkness_at (maptile *map, int x, int y) const; |
206 | |
226 | |
207 | MTH void connect (client *ns); |
227 | MTH void connect (client *ns); |
208 | MTH void disconnect (); |
228 | MTH void disconnect (); |
209 | |
229 | |
210 | MTH void activate (); |
230 | MTH void activate (); |
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247 | |
267 | |
248 | #define for_all_players(var) \ |
268 | #define for_all_players(var) \ |
249 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
269 | for (unsigned _i = 0; _i < ::players.size (); ++_i) \ |
250 | statementvar (player *, var, ::players [_i]) |
270 | statementvar (player *, var, ::players [_i]) |
251 | |
271 | |
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272 | #define for_all_players_on_map(var,mapp) \ |
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273 | for_all_players(var) \ |
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274 | if ((var)->ob->map == (mapp)) |
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275 | |
252 | inline void |
276 | inline void |
253 | object::statusmsg (const char *msg, int color) |
277 | object::statusmsg (const char *msg, int color) |
254 | { |
278 | { |
255 | if (expect_true (contr)) contr->statusmsg (msg, color); |
279 | if (expect_true (contr)) contr->statusmsg (msg, color); |
256 | } |
280 | } |