--- deliantra/server/include/player.h 2008/04/23 07:25:54 1.76 +++ deliantra/server/include/player.h 2009/01/01 19:42:43 1.90 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * @@ -111,8 +111,8 @@ int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ int ACC (RW, item_power); /* Total item power of objects equipped */ - uint8 ACC (RW, listening); /* Which priority will be used in info_all */ - uint8 ACC (RW, gender); /* 0 male, 1 female, others not yte defined */ + uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ + uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ /* Try to put all the bitfields together - saves some small amount of memory */ bool ACC (RW, braced); /* Will not move if braced, only attack */ @@ -148,7 +148,7 @@ sint8 ACC (RW, levsp[11]); /* Same for sp */ sint8 ACC (RW, levgrace[11]); /* And same for grace */ - char ACC (RW, killer)[64]; /* Who killed this player. */ + object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */ char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */ char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ @@ -166,24 +166,53 @@ /* Special DM fields */ tag_t *stack_items; /* Item stack for patch/dump/... commands */ int ACC (RW, stack_position); /* Current stack position, 0 for no item */ - sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ - /* the player can see. For maps smaller than */ - /* MAP_CLIENT_.., the upper left is used */ + sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ + /* the player can see. For maps smaller than */ + /* MAP_CLIENT_.., the center is used */ + + // return the los value for the given coordinate + MTH sint8 blocked_los (int dx, int dy) const + { + dx += LOS_X0; + dy += LOS_Y0; + + return 0 <= dx && dx < MAP_CLIENT_X + && 0 <= dy && dy < MAP_CLIENT_Y + ? los[dx][dy] : LOS_BLOCKED; + } + + // unchecked variant + sint8 blocked_los_uc (int dx, int dy) const + { + return los[dx + LOS_X0][dy + LOS_Y0]; + } + + MTH void clear_los (sint8 value = LOS_BLOCKED); + MTH void update_los (); shstr ACC (RW, invis_race); /* What race invisible to? */ + MTH const char *killer_name () const; // makes a string out of ->killer + MTH static player *create (); static player *find (const_utf8_string name); static player *load_pl (object_thawer &thawer); MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } + MTH void link_skills (); + MTH object *find_skill (shstr_cmp name) const; + bool save_pl (object_freezer &freezer); MTH bool save_pl (const char *path); void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; + MTH dynbuf_text *expand_cfpod (const char *cfpod) const; + + MTH void touch () { dirty = true; } // need to touch when logged out and changed + MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const { if (ns) @@ -191,8 +220,8 @@ } // wether the player can "see" this mapspace or not, decided by los - // 0 - nothing see, 100 - fully visible - MTH sint8 visibility_at (maptile *map, int x, int y) const; + // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range + MTH sint8 darkness_at (maptile *map, int x, int y) const; MTH void connect (client *ns); MTH void disconnect (); @@ -203,7 +232,7 @@ MTH void chargen_race_done (); MTH void chargen_race_next (); - MTH void set_observe (object *ob); + MTH void set_observe (object_ornull *ob); void send_msg (int color, const char *type, const char *msg) { @@ -239,6 +268,10 @@ for (unsigned _i = 0; _i < ::players.size (); ++_i) \ statementvar (player *, var, ::players [_i]) +#define for_all_players_on_map(var,mapp) \ + for_all_players(var) \ + if ((var)->ob->map == (mapp)) + inline void object::statusmsg (const char *msg, int color) {