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Comparing deliantra/server/include/player.h (file contents):
Revision 1.90 by root, Thu Jan 1 19:42:43 2009 UTC vs.
Revision 1.93 by root, Mon Oct 19 21:48:49 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24#ifndef PLAYER_H_
25#define PLAYER_H_
23 26
24enum bowtype_t 27enum bowtype_t
25{ 28{
26 bow_normal = 0, 29 bow_normal = 0,
27 bow_threewide = 1, 30 bow_threewide = 1,
103 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */ 106 usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */
104 unapplymode ACC (RW, unapply); /* Method for auto unapply */ 107 unapplymode ACC (RW, unapply); /* Method for auto unapply */
105 uint32 ACC (RW, count); /* Any numbers typed before a command */ 108 uint32 ACC (RW, count); /* Any numbers typed before a command */
106 uint32 ACC (RW, mode); /* Mode of player for pickup. */ 109 uint32 ACC (RW, mode); /* Mode of player for pickup. */
107 110
108 int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ 111 int ACC (RW, digestion); /* Any bonuses/penalties to digestion */
109 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 112 int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
110 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 113 int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
111 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 114 int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
112 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 115 int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
113 int ACC (RW, item_power); /* Total item power of objects equipped */ 116 int ACC (RW, item_power); /* Total item power of objects equipped */
114 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ 117 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
115 uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ 118 uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
116 119
117 /* Try to put all the bitfields together - saves some small amount of memory */ 120 /* Try to put all the bitfields together - saves some small amount of memory */
118 bool ACC (RW, braced); /* Will not move if braced, only attack */ 121 bool ACC (RW, braced); /* Will not move if braced, only attack */
281inline void 284inline void
282object::failmsg (const char *msg, int color) 285object::failmsg (const char *msg, int color)
283{ 286{
284 if (expect_true (contr)) contr->failmsg (msg, color); 287 if (expect_true (contr)) contr->failmsg (msg, color);
285} 288}
289
290#endif

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