--- deliantra/server/include/player.h 2008/09/08 11:27:25 1.82 +++ deliantra/server/include/player.h 2009/10/19 21:48:49 1.93 @@ -5,21 +5,24 @@ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ +#ifndef PLAYER_H_ +#define PLAYER_H_ enum bowtype_t { @@ -105,12 +108,12 @@ uint32 ACC (RW, count); /* Any numbers typed before a command */ uint32 ACC (RW, mode); /* Mode of player for pickup. */ - int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ - int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ - int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ - int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ - int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ - int ACC (RW, item_power); /* Total item power of objects equipped */ + int ACC (RW, digestion); /* Any bonuses/penalties to digestion */ + int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ + int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ + int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ + int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ + int ACC (RW, item_power); /* Total item power of objects equipped */ uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */ uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */ @@ -166,9 +169,29 @@ /* Special DM fields */ tag_t *stack_items; /* Item stack for patch/dump/... commands */ int ACC (RW, stack_position); /* Current stack position, 0 for no item */ - sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ - /* the player can see. For maps smaller than */ - /* MAP_CLIENT_.., the upper left is used */ + sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */ + /* the player can see. For maps smaller than */ + /* MAP_CLIENT_.., the center is used */ + + // return the los value for the given coordinate + MTH sint8 blocked_los (int dx, int dy) const + { + dx += LOS_X0; + dy += LOS_Y0; + + return 0 <= dx && dx < MAP_CLIENT_X + && 0 <= dy && dy < MAP_CLIENT_Y + ? los[dx][dy] : LOS_BLOCKED; + } + + // unchecked variant + sint8 blocked_los_uc (int dx, int dy) const + { + return los[dx + LOS_X0][dy + LOS_Y0]; + } + + MTH void clear_los (sint8 value = LOS_BLOCKED); + MTH void update_los (); shstr ACC (RW, invis_race); /* What race invisible to? */ @@ -180,6 +203,9 @@ static player *load_pl (object_thawer &thawer); MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); } + MTH void link_skills (); + MTH object *find_skill (shstr_cmp name) const; + bool save_pl (object_freezer &freezer); MTH bool save_pl (const char *path); @@ -197,8 +223,8 @@ } // wether the player can "see" this mapspace or not, decided by los - // 0 - nothing see, 100 - fully visible - MTH sint8 visibility_at (maptile *map, int x, int y) const; + // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range + MTH sint8 darkness_at (maptile *map, int x, int y) const; MTH void connect (client *ns); MTH void disconnect (); @@ -245,6 +271,10 @@ for (unsigned _i = 0; _i < ::players.size (); ++_i) \ statementvar (player *, var, ::players [_i]) +#define for_all_players_on_map(var,mapp) \ + for_all_players(var) \ + if ((var)->ob->map == (mapp)) + inline void object::statusmsg (const char *msg, int color) { @@ -256,3 +286,5 @@ { if (expect_true (contr)) contr->failmsg (msg, color); } + +#endif