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Comparing deliantra/server/include/player.h (file contents):
Revision 1.99 by root, Thu Nov 19 04:30:46 2009 UTC vs.
Revision 1.103 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
24#ifndef PLAYER_H_ 25#ifndef PLAYER_H_
25#define PLAYER_H_ 26#define PLAYER_H_
26 27
27//+GPL 28//+GPL
28 29
72 73
73/* not really the player, but tied pretty closely */ 74/* not really the player, but tied pretty closely */
74INTERFACE_CLASS (partylist) 75INTERFACE_CLASS (partylist)
75struct partylist 76struct partylist
76{ 77{
77 char *ACC (RW, partyleader); 78 utf8_string ACC (RW, partyleader);
78 char ACC (RW, passwd)[9]; 79 char ACC (RW, passwd)[9];
79 partylist *ACC (RW, next); 80 partylist *ACC (RW, next);
80 char *ACC (RW, partyname); 81 utf8_string ACC (RW, partyname);
81 82
82 struct party_kill 83 struct party_kill
83 { 84 {
84 char killer[MAX_NAME + 1], dead[MAX_NAME + 1]; 85 char killer[MAX_NAME + 1], dead[MAX_NAME + 1];
85 sint64 exp; 86 sint64 exp;
211 MTH void clear_los (sint8 value = LOS_BLOCKED); 212 MTH void clear_los (sint8 value = LOS_BLOCKED);
212 MTH void update_los (); 213 MTH void update_los ();
213 214
214 shstr ACC (RW, invis_race); /* What race invisible to? */ 215 shstr ACC (RW, invis_race); /* What race invisible to? */
215 216
216 MTH const char *killer_name () const; // makes a string out of ->killer 217 MTH const_utf8_string killer_name () const; // makes a string out of ->killer
217 218
218 MTH static player *create (); 219 MTH static player *create ();
219 static player *find (const_utf8_string name); 220 static player *find (const_utf8_string name);
220 221
221 static player *load_pl (object_thawer &thawer); 222 static player *load_pl (object_thawer &thawer);
223 224
224 MTH void link_skills (); 225 MTH void link_skills ();
225 MTH object *find_skill (shstr_cmp name) const; 226 MTH object *find_skill (shstr_cmp name) const;
226 227
227 bool save_pl (object_freezer &freezer); 228 bool save_pl (object_freezer &freezer);
228 MTH bool save_pl (const char *path); 229 MTH bool save_pl (const_octet_string path);
229 230
230 void do_destroy (); 231 void do_destroy ();
231 void gather_callbacks (AV *&callbacks, event_type event) const; 232 void gather_callbacks (AV *&callbacks, event_type event) const;
232 233
233 MTH dynbuf_text *expand_cfpod (const char *cfpod) const; 234 MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const;
234 235
235 MTH void touch () { dirty = true; } // need to touch when logged out and changed 236 MTH void touch () { dirty = true; } // need to touch when logged out and changed
236 237
237 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const 238 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
238 { 239 {
254 MTH void chargen_race_next (); 255 MTH void chargen_race_next ();
255 256
256 MTH void set_observe (object_ornull *ob); 257 MTH void set_observe (object_ornull *ob);
257 MTH void set_viewpoint (object_ornull *ob); 258 MTH void set_viewpoint (object_ornull *ob);
258 259
259 void send_msg (int color, const char *type, const char *msg) 260 void send_msg (int color, const_utf8_string type, const_utf8_string msg)
260 { 261 {
261 ns->send_msg (color, type, msg); 262 ns->send_msg (color, type, msg);
262 } 263 }
263 264
264 // a prominent box that can easily be escaped away or so 265 // a prominent box that can easily be escaped away or so
265 // should be used for informative output such as who, maps etc. 266 // should be used for informative output such as who, maps etc.
266 // will stay on-screen 267 // will stay on-screen
267 MTH void infobox (const char *title, const char *msg, int color = NDI_BLACK); 268 MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK);
268 269
269 // a prominent msg that signifies some important event, 270 // a prominent msg that signifies some important event,
270 // an improvement potion effect potion. should not be long. 271 // an improvement potion effect potion. should not be long.
271 // might time out after a while 272 // might time out after a while
272 MTH void statusmsg (const char *msg, int color = NDI_BLACK); 273 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
273 274
274 // a prominent box that signifies some error such as a failed 275 // a prominent box that signifies some error such as a failed
275 // improvement potion. should not be long. 276 // improvement potion. should not be long.
276 MTH void failmsg (const char *msg, int color = NDI_RED); 277 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
277 278
278 MTH void update_spells () const 279 MTH void update_spells () const
279 { 280 {
280 if (ns) 281 if (ns)
281 ns->update_spells = true; 282 ns->update_spells = true;
299#define for_all_players_on_map(var,mapp) \ 300#define for_all_players_on_map(var,mapp) \
300 for_all_players(var) \ 301 for_all_players(var) \
301 if ((var)->ob->map == (mapp)) 302 if ((var)->ob->map == (mapp))
302 303
303inline void 304inline void
304object::statusmsg (const char *msg, int color) 305object::statusmsg (const_utf8_string msg, int color)
305{ 306{
306 if (expect_true (contr)) contr->statusmsg (msg, color); 307 if (expect_true (contr)) contr->statusmsg (msg, color);
307} 308}
308 309
309inline void 310inline void
310object::failmsg (const char *msg, int color) 311object::failmsg (const_utf8_string msg, int color)
311{ 312{
312 if (expect_true (contr)) contr->failmsg (msg, color); 313 if (expect_true (contr)) contr->failmsg (msg, color);
313} 314}
314 315
315#endif 316#endif
317

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