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/cvs/deliantra/server/include/player.h
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Comparing deliantra/server/include/player.h (file contents):
Revision 1.29 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC

130 sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */ 130 sint8 ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
131 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */ 131 sint8 ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
132 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */ 132 sint8 ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
133 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */ 133 sint8 ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
134 sint16 ACC (RW, item_power); /* Total item power of objects equipped */ 134 sint16 ACC (RW, item_power); /* Total item power of objects equipped */
135 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
136 uint8 ACC (RW, listening); /* Which priority will be used in info_all */ 135 uint8 ACC (RW, listening); /* Which priority will be used in info_all */
137 sint8 ACC (RW, last_level); /* Last level we sent to client */ 136 sint8 ACC (RW, last_level); /* Last level we sent to client */
138 137
139 /* Try to put all the bitfields together - saves some small amount of memory */ 138 /* Try to put all the bitfields together - saves some small amount of memory */
140 uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */ 139 uint32 ACC (RO, braced):1; /* Will not move if braced, only attack */
161 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 160 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
162 living ACC (RO, orig_stats); /* Permanent real stats of player */ 161 living ACC (RO, orig_stats); /* Permanent real stats of player */
163 living ACC (RO, last_stats); /* Last stats as sent to client */ 162 living ACC (RO, last_stats); /* Last stats as sent to client */
164 float ACC (RW, last_speed); /* Last speed as sent to client */ 163 float ACC (RW, last_speed); /* Last speed as sent to client */
165 sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */ 164 sint16 last_resist[NROFATTACKS]; /* last resist values sent to client */
166 int Swap_First; /* First stat player has selected to swap */
167 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */ 165 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
168 166
169 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */ 167 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */
170 char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */ 168 char ACC (RW, savebed_map)[MAX_BUF]; /* map where player will respawn after death */
171 char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */ 169 char ACC (RW, maplevel)[MAX_BUF]; /* On which level is the player? */
179 sint8 levsp[11]; /* Same for sp */ 177 sint8 levsp[11]; /* Same for sp */
180 sint8 levgrace[11]; /* And same for grace */ 178 sint8 levgrace[11]; /* And same for grace */
181 179
182 char ACC (RW, killer)[64]; /* Who killed this player. */ 180 char ACC (RW, killer)[64]; /* Who killed this player. */
183 181
184 char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ 182 char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */
185 char input_buf[MAX_BUF]; /* Holds command to run */
186 char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */ 183 char ACC (RW, password)[16]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */
187 184
188 time_t ACC (RW, last_save_time); 185 time_t ACC (RW, last_save_time);
189 uint32 ACC (RW, last_save_tick); 186 uint32 ACC (RW, last_save_tick);
190 partylist *ACC (RW, party); /* Party this player is part of */ 187 partylist *ACC (RW, party); /* Party this player is part of */
205 /* MAP_CLIENT_.., the upper left is used */ 202 /* MAP_CLIENT_.., the upper left is used */
206}; 203};
207 204
208struct player : zero_initialised, attachable<player>, player_pod 205struct player : zero_initialised, attachable<player>, player_pod
209{ 206{
210 player *next; /* Pointer to next player, NULL if this is last */ 207 player *ACC (RW, next); /* Pointer to next player, NULL if this is last */
211 client *ACC (RO, socket); /* Socket information for this player */ 208 client *ACC (RO, ns); /* Socket information for this player */
209 shstr ACC (RW, invis_race); /* What race invisible to? */
210 bool ACC (RW, enable_save);
212 Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */ 211 Output_Buf outputs[NUM_OUTPUT_BUFS]; /* holds output strings to client */
213 shstr invis_race; /* What race invisible to? */
214 212
215 void clear () 213 void clear ()
216 { 214 {
217 memset (static_cast < player_pod * >(this), 0, sizeof (player_pod)); 215 memset (static_cast < player_pod * >(this), 0, sizeof (player_pod));
218 attachable_clear (); 216 attachable_clear ();
219 invis_race = 0; 217 invis_race = 0;
220 218
221 for (int i = 0; i < NUM_OUTPUT_BUFS; i++) 219 for (int i = 0; i < NUM_OUTPUT_BUFS; i++)
222 outputs[i].buf = 0; 220 outputs[i].buf = 0;
223 } 221 }
224};
225 222
223 static player *create ();
224 static player *load (const char *path);
225 void save (bool final = false);
226
227 void connect (client *ns);
228
229 ~player ();
230
231private:
232 void set_object (object *op);
233 player ();
234};
235

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