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/cvs/deliantra/server/include/player.h
Revision: 1.116
Committed: Wed Dec 5 19:03:26 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.115: +2 -2 lines
Log Message:
some bugfixes

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.74 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.111 *
4 root 1.115 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.113 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.103 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.111 *
9 root 1.92 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.111 *
14 root 1.64 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.111 *
19 root 1.92 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.111 *
23 root 1.74 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.45 */
25 root 1.103
26 root 1.93 #ifndef PLAYER_H_
27     #define PLAYER_H_
28 root 1.1
29 root 1.95 //+GPL
30    
31 root 1.16 enum bowtype_t
32     {
33 root 1.50 bow_normal = 0,
34     bow_threewide = 1,
35 root 1.16 bow_spreadshot = 2,
36 root 1.50 bow_n = 3, /* must stay at 3 */
37 root 1.16 bow_ne = 4,
38 root 1.50 bow_e = 5,
39 root 1.16 bow_se = 6,
40 root 1.50 bow_s = 7,
41 root 1.16 bow_sw = 8,
42 root 1.50 bow_w = 9,
43 root 1.16 bow_nw = 10, /* must stay at 10 */
44     bow_bestarrow = 11
45     };
46    
47     enum petmode_t
48     {
49     pet_normal = 0,
50 root 1.50 pet_sad = 1,
51 root 1.16 pet_defend = 2,
52 root 1.50 pet_arena = 3,
53 root 1.16 };
54    
55     enum usekeytype
56     {
57     key_inventory = 0,
58 root 1.50 keyrings = 1,
59     containers = 2,
60 root 1.16 };
61 root 1.1
62     /* This is used to control what to do when we need to unapply
63     * an object before we can apply another one.
64     */
65 root 1.16 enum unapplymode
66     {
67     unapply_nochoice = 0, /* Will unapply objects when there no choice to unapply */
68     unapply_never = 1, /* will not unapply objects automatically */
69     unapply_always = 2 /* Will unapply whatever is necessary - this goes beyond */
70     /* no choice - if there are multiple ojbect of the same type */
71     /* that need to be unapplied, there is no way for the player */
72     /* to control which of these will be unapplied. */
73     };
74    
75     /* not really the player, but tied pretty closely */
76 root 1.38 INTERFACE_CLASS (partylist)
77 root 1.16 struct partylist
78     {
79 root 1.101 utf8_string ACC (RW, partyleader);
80 root 1.38 char ACC (RW, passwd)[9];
81     partylist *ACC (RW, next);
82 root 1.101 utf8_string ACC (RW, partyname);
83 root 1.1
84 root 1.16 struct party_kill
85     {
86     char killer[MAX_NAME + 1], dead[MAX_NAME + 1];
87     sint64 exp;
88     } party_kills[PARTY_KILL_LOG];
89 root 1.38
90     sint64 ACC (RW, total_exp);
91     uint32 ACC (RW, kills);
92 root 1.16 };
93 root 1.1
94 root 1.55 // used for pet monster logic etc.
95 root 1.96 static inline bool
96 root 1.55 same_party (partylist *a, partylist *b)
97     {
98     return a == b && a;
99     }
100    
101 root 1.35 INTERFACE_CLASS (player)
102     struct player : zero_initialised, attachable
103 root 1.6 {
104 root 1.67 client *ACC (RO, ns); /* Socket information for this player, ALWAYS valid when a player is on a map */
105     object *ACC (RW, ob); /* The object representing the player, ALWAYS valid */
106 root 1.62 object_vector_index ACC (RO, active);
107 root 1.43
108 root 1.51 bowtype_t ACC (RW, bowtype); /* which firemode? */
109     petmode_t ACC (RW, petmode); /* which petmode? */
110     usekeytype ACC (RW, usekeys); /* Method for finding keys for doors */
111     unapplymode ACC (RW, unapply); /* Method for auto unapply */
112     uint32 ACC (RW, count); /* Any numbers typed before a command */
113     uint32 ACC (RW, mode); /* Mode of player for pickup. */
114    
115 root 1.91 int ACC (RW, digestion); /* Any bonuses/penalties to digestion */
116     int ACC (RW, gen_hp); /* Bonuses to regeneration speed of hp */
117     int ACC (RW, gen_sp); /* Bonuses to regeneration speed of sp */
118     int ACC (RW, gen_sp_armour); /* Penalty to sp regen from armour */
119     int ACC (RW, gen_grace); /* Bonuses to regeneration speed of grace */
120     int ACC (RW, item_power); /* Total item power of objects equipped */
121 root 1.82 uint8 ACC (RW, gender); /* 0 male, 1 female, others not yet defined */
122     uint8 ACC (RW, hintmode); /* 0 full, 1 hint, 2 disable */
123 root 1.16
124     /* Try to put all the bitfields together - saves some small amount of memory */
125 root 1.43 bool ACC (RW, braced); /* Will not move if braced, only attack */
126     bool ACC (RW, tmp_invis); /* Will invis go away when we attack ? */
127     bool ACC (RW, do_los); /* If true, need to call update_los() in draw(), and clear */
128     bool ACC (RW, fire_on); /* Player should fire object, not move */
129     bool ACC (RW, run_on); /* Player should keep moving in dir until run is off */
130     bool ACC (RW, peaceful); /* If set, won't attack friendly creatures */
131     bool ACC (RW, hidden); /* If True, player (DM) is hidden from view */
132 root 1.76 bool ACC (RW, dirty); // set if player is dirty (not reliable yet!)
133 root 1.16
134 root 1.18 float ACC (RW, weapon_sp); /* Penalties to speed when fighting w speed >ws/10 */
135 root 1.57 float ACC (RW, weapon_sp_left); // same as speed_left, but for attacks
136 root 1.18 living ACC (RO, orig_stats); /* Permanent real stats of player */
137 root 1.106 object_ptr last_skill_ob[CS_NUM_SKILLS]; /* the exp object */
138 root 1.18 object_ptr ACC (RW, last_used); /* Pointer to object last picked or applied */
139 root 1.16
140 root 1.53 object_ptr ACC (RW, combat_ob); // which weapon/bow/skill to use for direct attacks
141     object_ptr ACC (RW, ranged_ob); // which skill/item/spell to use for ranged attacks
142 root 1.51 object_ptr ACC (RW, golem); // the currently controlled golem
143 root 1.94 object_ptr ACC (RW, observe); // the object that is being observed (never 0)
144     object_ptr ACC (RW, viewpoint); // the object that is being viewed in the map (never 0)
145 root 1.51
146 root 1.18 sint16 ACC (RW, bed_x), ACC (RW, bed_y); /* x,y - coordinates of respawn (savebed) */
147 root 1.39 shstr ACC (RW, savebed_map); /* map where player will respawn after death */
148     shstr ACC (RW, maplevel); /* On which level is the player? */
149 root 1.18 char ACC (RW, spellparam)[MAX_BUF]; /* What param to add to spells */
150 root 1.16
151 root 1.18 char ACC (RW, own_title)[MAX_NAME]; /* Title the player has chosen for themself */
152 root 1.16 /* Note that for dragon players, this is filled in for them */
153 root 1.19 char ACC (RW, title)[64]; /* Default title, like fighter, wizard, etc */
154 root 1.16
155 root 1.34 sint8 ACC (RW, levhp[11]); /* What the player gained on that level */
156     sint8 ACC (RW, levsp[11]); /* Same for sp */
157     sint8 ACC (RW, levgrace[11]); /* And same for grace */
158 root 1.16
159 root 1.77 object_ptr ACC (RW, killer); /* Who last tried to kill this player (this object is usually destroyed) */
160 root 1.16
161 root 1.114 float speed_left_save; // speed optimisation, see process_players[12]
162 root 1.99 char write_buf[MAX_BUF]; /* Holds arbitrary input from client */ /* should go */
163 root 1.108 char ACC (RW, password)[256]; /* 2 (seed) + 11 (crypted) + 1 (EOS) + 2 (safety) = 16 */
164 root 1.1
165 root 1.18 partylist *ACC (RW, party); /* Party this player is part of */
166     partylist *ACC (RW, party_to_join); /* used when player wants to join a party */
167 root 1.16 /* but we will have to get password first */
168     /* so we have to remember which party to */
169     /* join */
170 root 1.98 char ACC (RW, search_str)[256]; /* Item we are looking for */
171 root 1.18 sint16 ACC (RW, encumbrance); /* How much our player is encumbered */
172     uint16 ACC (RW, outputs_sync); /* How often to print, no matter what */
173     uint16 ACC (RW, outputs_count); /* Print if this count is exceeded */
174     object_ptr ACC (RW, mark); /* marked object */
175 root 1.16 /* Special DM fields */
176     tag_t *stack_items; /* Item stack for patch/dump/... commands */
177 root 1.18 int ACC (RW, stack_position); /* Current stack position, 0 for no item */
178 root 1.85 sint8 los[MAP_CLIENT_X][MAP_CLIENT_Y]; /* array showing what spaces */
179     /* the player can see. For maps smaller than */
180     /* MAP_CLIENT_.., the center is used */
181    
182 root 1.95 //-GPL
183    
184 root 1.98 // stats updates are very costly, so delay them if at all possible
185     bool ACC (RW, delayed_update);
186     void queue_stats_update ()
187     {
188     delayed_update = true;
189     }
190     void need_updated_stats ()
191     {
192     if (delayed_update)
193     ob->update_stats ();
194     }
195    
196 root 1.104 #if 0
197     enum {
198     SA_SPELLS = 1<<0,
199     SA_EXP = 1<<1,
200     };
201    
202     uint8 ACxC (RW, stat_update_flags);
203    
204     void need_stat_update (int flags)
205     {
206     stat_update_flags |= flags;
207     }
208     #endif
209    
210 root 1.85 // return the los value for the given coordinate
211     MTH sint8 blocked_los (int dx, int dy) const
212     {
213     dx += LOS_X0;
214     dy += LOS_Y0;
215    
216     return 0 <= dx && dx < MAP_CLIENT_X
217     && 0 <= dy && dy < MAP_CLIENT_Y
218     ? los[dx][dy] : LOS_BLOCKED;
219     }
220    
221     // unchecked variant
222     sint8 blocked_los_uc (int dx, int dy) const
223     {
224     return los[dx + LOS_X0][dy + LOS_Y0];
225     }
226 root 1.16
227 root 1.86 MTH void clear_los (sint8 value = LOS_BLOCKED);
228 root 1.88 MTH void update_los ();
229 root 1.86
230 root 1.31 shstr ACC (RW, invis_race); /* What race invisible to? */
231 root 1.13
232 root 1.100 MTH const_utf8_string killer_name () const; // makes a string out of ->killer
233 root 1.77
234 root 1.36 MTH static player *create ();
235 root 1.73 static player *find (const_utf8_string name);
236 root 1.43
237     static player *load_pl (object_thawer &thawer);
238 root 1.73 MTH static player *load_pl (object_thawer *thawer) { return load_pl (*thawer); }
239 root 1.43
240 root 1.83 MTH void link_skills ();
241 root 1.90 MTH object *find_skill (shstr_cmp name) const;
242 root 1.83
243 root 1.43 bool save_pl (object_freezer &freezer);
244 root 1.102 MTH bool save_pl (const_octet_string path);
245 root 1.43
246 root 1.35 void do_destroy ();
247     void gather_callbacks (AV *&callbacks, event_type event) const;
248 root 1.31
249 root 1.101 MTH dynbuf_text *expand_cfpod (const_utf8_string cfpod) const;
250 root 1.112 static dynbuf_text *expand_cfpod (int hintmode, int gender, const_utf8_string cfpod);
251 root 1.82
252 root 1.78 MTH void touch () { dirty = true; } // need to touch when logged out and changed
253    
254 root 1.65 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0) const
255     {
256     if (ns)
257     ns->play_sound (sound, dx, dy);
258     }
259    
260 root 1.46 // wether the player can "see" this mapspace or not, decided by los
261 root 1.89 // 0 - bright, 3 dark, 4 too dark, 100 blocked or out of range
262     MTH sint8 darkness_at (maptile *map, int x, int y) const;
263 root 1.46
264 root 1.36 MTH void connect (client *ns);
265     MTH void disconnect ();
266 root 1.31
267 root 1.43 MTH void activate ();
268     MTH void deactivate ();
269    
270 root 1.48 MTH void chargen_race_done ();
271     MTH void chargen_race_next ();
272    
273 root 1.80 MTH void set_observe (object_ornull *ob);
274 root 1.94 MTH void set_viewpoint (object_ornull *ob);
275 root 1.60
276 root 1.101 void send_msg (int color, const_utf8_string type, const_utf8_string msg)
277 root 1.68 {
278     ns->send_msg (color, type, msg);
279     }
280    
281     // a prominent box that can easily be escaped away or so
282     // should be used for informative output such as who, maps etc.
283     // will stay on-screen
284 root 1.101 MTH void infobox (const_utf8_string title, const_utf8_string msg, int color = NDI_BLACK);
285 root 1.68
286     // a prominent msg that signifies some important event,
287     // an improvement potion effect potion. should not be long.
288     // might time out after a while
289 root 1.101 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
290 root 1.68
291     // a prominent box that signifies some error such as a failed
292     // improvement potion. should not be long.
293 root 1.101 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
294 root 1.107 void failmsgf (const_utf8_string format, ...); // always NDI_RED
295 root 1.68
296 root 1.97 MTH void update_spells () const
297     {
298     if (ns)
299     ns->update_spells = true;
300     }
301    
302 root 1.31 ~player ();
303    
304     private:
305     void set_object (object *op);
306     player ();
307 root 1.16 };
308 root 1.13
309 root 1.43 typedef object_vector<player, &player::active> playervec;
310    
311     extern playervec players;
312    
313     #define for_all_players(var) \
314 root 1.65 for (unsigned _i = 0; _i < ::players.size (); ++_i) \
315     statementvar (player *, var, ::players [_i])
316 root 1.43
317 root 1.87 #define for_all_players_on_map(var,mapp) \
318     for_all_players(var) \
319     if ((var)->ob->map == (mapp))
320    
321 root 1.68 inline void
322 root 1.101 object::statusmsg (const_utf8_string msg, int color)
323 root 1.68 {
324 root 1.116 if (ecb_expect_true (contr)) contr->statusmsg (msg, color);
325 root 1.68 }
326    
327     inline void
328 root 1.101 object::failmsg (const_utf8_string msg, int color)
329 root 1.68 {
330 root 1.116 if (ecb_expect_true (contr)) contr->failmsg (msg, color);
331 root 1.68 }
332 root 1.93
333     #endif
334 root 1.101