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Comparing deliantra/server/include/plugin.h (file contents):
Revision 1.11 by root, Fri Aug 25 13:24:50 2006 UTC vs.
Revision 1.15 by pippijn, Mon Dec 11 19:46:46 2006 UTC

11#define PLUGIN_H_ 11#define PLUGIN_H_
12 12
13/*****************************************************************************/ 13/*****************************************************************************/
14/* This one does not exist under Win32. */ 14/* This one does not exist under Win32. */
15/*****************************************************************************/ 15/*****************************************************************************/
16#ifndef WIN32
17#include <dlfcn.h> 16#include <dlfcn.h>
18#endif
19 17
20#undef MODULEAPI
21#ifdef WIN32
22#ifdef PYTHON_PLUGIN_EXPORTS
23#define MODULEAPI __declspec(dllexport)
24#else
25#define MODULEAPI __declspec(dllimport)
26#endif
27#else
28#define MODULEAPI 18#define MODULEAPI
29#endif
30 19
31#include <global.h> 20#include <global.h>
32#include <object.h> 21#include <object.h>
33 22
34#ifdef HAVE_TIME_H 23#ifdef HAVE_TIME_H
39 28
40 29
41/*****************************************************************************/ 30/*****************************************************************************/
42/* This one does not exist under Win32. */ 31/* This one does not exist under Win32. */
43/*****************************************************************************/ 32/*****************************************************************************/
44#ifndef WIN32
45#include <dirent.h> 33#include <dirent.h>
46#endif
47
48/*****************************************************************************/
49/* Event ID codes. I sorted them to present local events first, but it is */
50/* just a 'cosmetic' thing. */
51/*****************************************************************************/
52/*****************************************************************************/
53/* Local events. Those are always linked to a specific object. */
54/*****************************************************************************/
55// how about making this an enum
56#define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
57#define EVENT_APPLY 1 /* Object applied-unapplied. */
58#define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
59#define EVENT_DEATH 3
60#define EVENT_DROP 4 /* Object dropped on the floor. */
61#define EVENT_PICKUP 5 /* Object picked up. */
62#define EVENT_SAY 6 /* Someone speaks. */
63#define EVENT_STOP 7 /* Thrown object stopped. */
64#define EVENT_TIME 8 /* Triggered each time the object can react/move. */
65#define EVENT_THROW 9 /* Object is thrown. */
66#define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
67#define EVENT_CLOSE 11 /* Container closed. */
68#define EVENT_TIMER 12 /* Timer connected triggered it. */
69#define EVENT_MOVE 28 /* Monster move */
70/*****************************************************************************/
71/* Global events. Those are never linked to a specific object. */
72/*****************************************************************************/
73#define EVENT_CLOCK 14 /* Global time event. */
74#define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/
75#define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */
76#define EVENT_SHOUT 24 /* A player 'shout' something. */
77#define EVENT_TELL 25 /* A player 'tell' something. */
78#define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
79#define EVENT_KICK 27 /* A player was Kicked by a DM */
80#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */
81#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/
82#define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */
83#define EVENT_EXTCMD 39 /* Low-Level socket command */
84#define EVENT_CAST_SPELL 40 /* Something successfully casted a spell */
85#define EVENT_DROP_ON 41 /* Something was dropped on this (floor) */
86/* should add FREE_MAP, FREE_PLAYER */
87 34
88#define NR_EVENTS 42 35#define NR_EVENTS 42
89 36
90#include <stdarg.h> 37#include <stdarg.h>
91 38
107 54
108typedef void* (*f_plug_api) (int* type, ...); 55typedef void* (*f_plug_api) (int* type, ...);
109typedef int (*f_plug_postinit) (void); 56typedef int (*f_plug_postinit) (void);
110typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr); 57typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr);
111 58
112#ifndef WIN32
113#define LIBPTRTYPE void* 59#define LIBPTRTYPE void*
114#else
115#define LIBPTRTYPE HMODULE
116#endif
117 60
118typedef struct _crossfire_plugin 61typedef struct _crossfire_plugin
119{ 62{
120 f_plug_api eventfunc; /* Event Handler function */ 63 f_plug_api eventfunc; /* Event Handler function */
121 f_plug_api propfunc; /* Plugin getProperty function */ 64 f_plug_api propfunc; /* Plugin getProperty function */
129} crossfire_plugin; 72} crossfire_plugin;
130 73
131extern int plugin_number; 74extern int plugin_number;
132extern crossfire_plugin* plugins_list; 75extern crossfire_plugin* plugins_list;
133 76
134#ifdef WIN32
135
136#define plugins_dlopen(fname) LoadLibrary(fname)
137#define plugins_dlclose(lib) FreeLibrary(lib)
138#define plugins_dlsym(lib,name) GetProcAddress(lib,name)
139
140#else /*WIN32 */
141
142#define plugins_dlopen(fname) dlopen(fname,RTLD_NOW|RTLD_GLOBAL) 77#define plugins_dlopen(fname) dlopen(fname,RTLD_NOW|RTLD_GLOBAL)
143#define plugins_dlclose(lib) dlclose(lib) 78#define plugins_dlclose(lib) dlclose(lib)
144#define plugins_dlsym(lib,name) dlsym(lib,name) 79#define plugins_dlsym(lib,name) dlsym(lib,name)
145#define plugins_dlerror() dlerror() 80#define plugins_dlerror() dlerror()
146#endif /* WIN32 */
147 81
148 82
149/* OBJECT-RELATED HOOKS */ 83/* OBJECT-RELATED HOOKS */
150 84
151#define CFAPI_OBJECT_PROP_OB_ABOVE 1 85#define CFAPI_OBJECT_PROP_OB_ABOVE 1

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