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43 | /*****************************************************************************/ |
43 | /*****************************************************************************/ |
44 | #ifndef WIN32 |
44 | #ifndef WIN32 |
45 | #include <dirent.h> |
45 | #include <dirent.h> |
46 | #endif |
46 | #endif |
47 | |
47 | |
48 | /*****************************************************************************/ |
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49 | /* Event ID codes. I sorted them to present local events first, but it is */ |
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50 | /* just a 'cosmetic' thing. */ |
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51 | /*****************************************************************************/ |
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52 | /*****************************************************************************/ |
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53 | /* Local events. Those are always linked to a specific object. */ |
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54 | /*****************************************************************************/ |
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55 | // how about making this an enum |
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56 | #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */ |
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57 | #define EVENT_APPLY 1 /* Object applied-unapplied. */ |
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58 | #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */ |
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59 | #define EVENT_DEATH 3 /* Player or monster dead. */ |
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60 | #define EVENT_DROP 4 /* Object dropped on the floor. */ |
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61 | #define EVENT_PICKUP 5 /* Object picked up. */ |
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62 | #define EVENT_SAY 6 /* Someone speaks. */ |
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63 | #define EVENT_STOP 7 /* Thrown object stopped. */ |
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64 | #define EVENT_TIME 8 /* Triggered each time the object can react/move. */ |
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65 | #define EVENT_THROW 9 /* Object is thrown. */ |
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66 | #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */ |
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67 | #define EVENT_CLOSE 11 /* Container closed. */ |
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68 | #define EVENT_TIMER 12 /* Timer connected triggered it. */ |
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69 | #define EVENT_MOVE 28 /* Monster move */ |
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70 | /*****************************************************************************/ |
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71 | /* Global events. Those are never linked to a specific object. */ |
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72 | /*****************************************************************************/ |
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73 | #define EVENT_BORN 13 /* A new character has been created. */ |
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74 | #define EVENT_CLOCK 14 /* Global time event. */ |
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75 | #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/ |
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76 | #define EVENT_PLAYER_DEATH 16 /* Global Death event */ |
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77 | #define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */ |
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78 | #define EVENT_LOGIN 18 /* Player login. */ |
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79 | #define EVENT_LOGOUT 19 /* Player logout. */ |
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80 | #define EVENT_MAPENTER 20 /* A player entered a map. */ |
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81 | #define EVENT_MAPLEAVE 21 /* A player left a map. */ |
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82 | #define EVENT_MAPRESET 22 /* A map is resetting. */ |
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83 | #define EVENT_REMOVE 23 /* A Player character has been removed. */ |
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84 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
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85 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
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86 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
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87 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
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88 | #define EVENT_FREE_OB 29 /* Object destroyed */ |
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89 | #define EVENT_MAPLOAD 30 /* Original map has been loaded */ |
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90 | #define EVENT_MAPOUT 31 /* Map has been swapped out */ |
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91 | #define EVENT_MAPIN 32 /* Temporary map has been swapped in */ |
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92 | #define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */ |
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93 | #define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */ |
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94 | #define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */ |
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95 | #define EVENT_EXTCMD 36 /* Low-Level socket command */ |
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96 | /* should add FREE_MAP, FREE_PLAYER */ |
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97 | |
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98 | #define NR_EVENTS 37 |
48 | #define NR_EVENTS 42 |
99 | |
49 | |
100 | #include <stdarg.h> |
50 | #include <stdarg.h> |
101 | |
51 | |
102 | #define CFAPI_NONE 0 |
52 | #define CFAPI_NONE 0 |
103 | #define CFAPI_INT 1 |
53 | #define CFAPI_INT 1 |