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50 | /* just a 'cosmetic' thing. */ |
50 | /* just a 'cosmetic' thing. */ |
51 | /*****************************************************************************/ |
51 | /*****************************************************************************/ |
52 | /*****************************************************************************/ |
52 | /*****************************************************************************/ |
53 | /* Local events. Those are always linked to a specific object. */ |
53 | /* Local events. Those are always linked to a specific object. */ |
54 | /*****************************************************************************/ |
54 | /*****************************************************************************/ |
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55 | // how about making this an enum |
55 | #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */ |
56 | #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */ |
56 | #define EVENT_APPLY 1 /* Object applied-unapplied. */ |
57 | #define EVENT_APPLY 1 /* Object applied-unapplied. */ |
57 | #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */ |
58 | #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */ |
58 | #define EVENT_DEATH 3 /* Player or monster dead. */ |
59 | #define EVENT_DEATH 3 |
59 | #define EVENT_DROP 4 /* Object dropped on the floor. */ |
60 | #define EVENT_DROP 4 /* Object dropped on the floor. */ |
60 | #define EVENT_PICKUP 5 /* Object picked up. */ |
61 | #define EVENT_PICKUP 5 /* Object picked up. */ |
61 | #define EVENT_SAY 6 /* Someone speaks. */ |
62 | #define EVENT_SAY 6 /* Someone speaks. */ |
62 | #define EVENT_STOP 7 /* Thrown object stopped. */ |
63 | #define EVENT_STOP 7 /* Thrown object stopped. */ |
63 | #define EVENT_TIME 8 /* Triggered each time the object can react/move. */ |
64 | #define EVENT_TIME 8 /* Triggered each time the object can react/move. */ |
64 | #define EVENT_THROW 9 /* Object is thrown. */ |
65 | #define EVENT_THROW 9 /* Object is thrown. */ |
65 | #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */ |
66 | #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */ |
66 | #define EVENT_CLOSE 11 /* Container closed. */ |
67 | #define EVENT_CLOSE 11 /* Container closed. */ |
67 | #define EVENT_TIMER 12 /* Timer connected triggered it. */ |
68 | #define EVENT_TIMER 12 /* Timer connected triggered it. */ |
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69 | #define EVENT_MOVE 28 /* Monster move */ |
68 | /*****************************************************************************/ |
70 | /*****************************************************************************/ |
69 | /* Global events. Those are never linked to a specific object. */ |
71 | /* Global events. Those are never linked to a specific object. */ |
70 | /*****************************************************************************/ |
72 | /*****************************************************************************/ |
71 | #define EVENT_BORN 13 /* A new character has been created. */ |
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72 | #define EVENT_CLOCK 14 /* Global time event. */ |
73 | #define EVENT_CLOCK 14 /* Global time event. */ |
73 | #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/ |
74 | #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/ |
74 | #define EVENT_PLAYER_DEATH 16 /* Global Death event */ |
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75 | #define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */ |
75 | #define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */ |
76 | #define EVENT_LOGIN 18 /* Player login. */ |
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77 | #define EVENT_LOGOUT 19 /* Player logout. */ |
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78 | #define EVENT_MAPENTER 20 /* A player entered a map. */ |
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79 | #define EVENT_MAPLEAVE 21 /* A player left a map. */ |
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80 | #define EVENT_MAPRESET 22 /* A map is resetting. */ |
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81 | #define EVENT_REMOVE 23 /* A Player character has been removed. */ |
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82 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
76 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
83 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
77 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
84 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
78 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
85 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
79 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
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80 | #define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */ |
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81 | #define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/ |
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82 | #define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */ |
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83 | #define EVENT_EXTCMD 39 /* Low-Level socket command */ |
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84 | #define EVENT_CAST_SPELL 40 /* Something successfully casted a spell */ |
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85 | #define EVENT_DROP_ON 41 /* Something was dropped on this (floor) */ |
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86 | /* should add FREE_MAP, FREE_PLAYER */ |
86 | |
87 | |
87 | #define NR_EVENTS 28 |
88 | #define NR_EVENTS 42 |
88 | |
89 | |
89 | #include <stdarg.h> |
90 | #include <stdarg.h> |
90 | |
91 | |
91 | #define CFAPI_NONE 0 |
92 | #define CFAPI_NONE 0 |
92 | #define CFAPI_INT 1 |
93 | #define CFAPI_INT 1 |
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100 | #define CFAPI_PARCH 9 |
101 | #define CFAPI_PARCH 9 |
101 | #define CFAPI_FUNC 10 |
102 | #define CFAPI_FUNC 10 |
102 | #define CFAPI_PPLAYER 11 |
103 | #define CFAPI_PPLAYER 11 |
103 | #define CFAPI_PPARTY 12 |
104 | #define CFAPI_PPARTY 12 |
104 | #define CFAPI_PREGION 13 |
105 | #define CFAPI_PREGION 13 |
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106 | #define CFAPI_INT16 14 |
105 | |
107 | |
106 | typedef void* (*f_plug_api) (int* type, ...); |
108 | typedef void* (*f_plug_api) (int* type, ...); |
107 | typedef int (*f_plug_postinit) (void); |
109 | typedef int (*f_plug_postinit) (void); |
108 | typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr); |
110 | typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr); |
109 | |
111 | |