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/cvs/deliantra/server/include/plugin.h
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Comparing deliantra/server/include/plugin.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:58 2006 UTC vs.
Revision 1.9 by elmex, Sat Aug 12 11:51:37 2006 UTC

50/* just a 'cosmetic' thing. */ 50/* just a 'cosmetic' thing. */
51/*****************************************************************************/ 51/*****************************************************************************/
52/*****************************************************************************/ 52/*****************************************************************************/
53/* Local events. Those are always linked to a specific object. */ 53/* Local events. Those are always linked to a specific object. */
54/*****************************************************************************/ 54/*****************************************************************************/
55// how about making this an enum
55#define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */ 56#define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
56#define EVENT_APPLY 1 /* Object applied-unapplied. */ 57#define EVENT_APPLY 1 /* Object applied-unapplied. */
57#define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */ 58#define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
58#define EVENT_DEATH 3 /* Player or monster dead. */ 59#define EVENT_DEATH 3 /* Player or monster dead. */
59#define EVENT_DROP 4 /* Object dropped on the floor. */ 60#define EVENT_DROP 4 /* Object dropped on the floor. */
63#define EVENT_TIME 8 /* Triggered each time the object can react/move. */ 64#define EVENT_TIME 8 /* Triggered each time the object can react/move. */
64#define EVENT_THROW 9 /* Object is thrown. */ 65#define EVENT_THROW 9 /* Object is thrown. */
65#define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */ 66#define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
66#define EVENT_CLOSE 11 /* Container closed. */ 67#define EVENT_CLOSE 11 /* Container closed. */
67#define EVENT_TIMER 12 /* Timer connected triggered it. */ 68#define EVENT_TIMER 12 /* Timer connected triggered it. */
69#define EVENT_MOVE 28 /* Monster move */
68/*****************************************************************************/ 70/*****************************************************************************/
69/* Global events. Those are never linked to a specific object. */ 71/* Global events. Those are never linked to a specific object. */
70/*****************************************************************************/ 72/*****************************************************************************/
71#define EVENT_BORN 13 /* A new character has been created. */ 73#define EVENT_BORN 13 /* A new character has been created. */
72#define EVENT_CLOCK 14 /* Global time event. */ 74#define EVENT_CLOCK 14 /* Global time event. */
78#define EVENT_MAPENTER 20 /* A player entered a map. */ 80#define EVENT_MAPENTER 20 /* A player entered a map. */
79#define EVENT_MAPLEAVE 21 /* A player left a map. */ 81#define EVENT_MAPLEAVE 21 /* A player left a map. */
80#define EVENT_MAPRESET 22 /* A map is resetting. */ 82#define EVENT_MAPRESET 22 /* A map is resetting. */
81#define EVENT_REMOVE 23 /* A Player character has been removed. */ 83#define EVENT_REMOVE 23 /* A Player character has been removed. */
82#define EVENT_SHOUT 24 /* A player 'shout' something. */ 84#define EVENT_SHOUT 24 /* A player 'shout' something. */
83#define EVENT_TELL 25 /* A player 'tell' something. */ 85#define EVENT_TELL 25 /* A player 'tell' something. */
84#define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ 86#define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
85#define EVENT_KICK 27 /* A player was Kicked by a DM */ 87#define EVENT_KICK 27 /* A player was Kicked by a DM */
88#define EVENT_FREE_OB 29 /* Object destroyed */
89#define EVENT_MAPLOAD 30 /* Original map has been loaded */
90#define EVENT_MAPOUT 31 /* Map has been swapped out */
91#define EVENT_MAPIN 32 /* Temporary map has been swapped in */
92#define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */
93#define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */
94#define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */
95#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */
96#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/
97#define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */
98#define EVENT_EXTCMD 39 /* Low-Level socket command */
99#define EVENT_CAST_SPELL 40 /* Something successfully casted a spell */
100/* should add FREE_MAP, FREE_PLAYER */
86 101
87#define NR_EVENTS 28 102#define NR_EVENTS 41
88 103
89#include <stdarg.h> 104#include <stdarg.h>
90 105
91#define CFAPI_NONE 0 106#define CFAPI_NONE 0
92#define CFAPI_INT 1 107#define CFAPI_INT 1

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