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42 | /* This one does not exist under Win32. */ |
42 | /* This one does not exist under Win32. */ |
43 | /*****************************************************************************/ |
43 | /*****************************************************************************/ |
44 | #ifndef WIN32 |
44 | #ifndef WIN32 |
45 | #include <dirent.h> |
45 | #include <dirent.h> |
46 | #endif |
46 | #endif |
47 | |
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48 | /*****************************************************************************/ |
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49 | /* Event ID codes. I sorted them to present local events first, but it is */ |
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50 | /* just a 'cosmetic' thing. */ |
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51 | /*****************************************************************************/ |
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52 | /*****************************************************************************/ |
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53 | /* Local events. Those are always linked to a specific object. */ |
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54 | /*****************************************************************************/ |
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55 | // how about making this an enum |
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56 | #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */ |
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57 | #define EVENT_APPLY 1 /* Object applied-unapplied. */ |
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58 | #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */ |
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59 | /*NOT GENERATED*/#define EVENT_DEATH 3 |
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60 | #define EVENT_DROP 4 /* Object dropped on the floor. */ |
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61 | #define EVENT_PICKUP 5 /* Object picked up. */ |
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62 | #define EVENT_SAY 6 /* Someone speaks. */ |
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63 | #define EVENT_STOP 7 /* Thrown object stopped. */ |
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64 | #define EVENT_TIME 8 /* Triggered each time the object can react/move. */ |
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65 | #define EVENT_THROW 9 /* Object is thrown. */ |
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66 | #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */ |
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67 | #define EVENT_CLOSE 11 /* Container closed. */ |
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68 | #define EVENT_TIMER 12 /* Timer connected triggered it. */ |
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69 | #define EVENT_MOVE 28 /* Monster move */ |
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70 | /*****************************************************************************/ |
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71 | /* Global events. Those are never linked to a specific object. */ |
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72 | /*****************************************************************************/ |
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73 | #define EVENT_CLOCK 14 /* Global time event. */ |
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74 | #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/ |
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75 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
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76 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
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77 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
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78 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
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79 | //#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */ |
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80 | //#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/ |
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81 | #define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */ |
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82 | #define EVENT_DROP_ON 41 /* Something was dropped on this (floor) */ |
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83 | /* should add FREE_MAP, FREE_PLAYER */ |
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84 | |
47 | |
85 | #define NR_EVENTS 42 |
48 | #define NR_EVENTS 42 |
86 | |
49 | |
87 | #include <stdarg.h> |
50 | #include <stdarg.h> |
88 | |
51 | |