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Comparing deliantra/server/include/plugin.h (file contents):
Revision 1.6 by root, Thu Mar 16 21:08:15 2006 UTC vs.
Revision 1.14 by root, Tue Aug 29 05:03:55 2006 UTC

43/*****************************************************************************/ 43/*****************************************************************************/
44#ifndef WIN32 44#ifndef WIN32
45#include <dirent.h> 45#include <dirent.h>
46#endif 46#endif
47 47
48/*****************************************************************************/
49/* Event ID codes. I sorted them to present local events first, but it is */
50/* just a 'cosmetic' thing. */
51/*****************************************************************************/
52/*****************************************************************************/
53/* Local events. Those are always linked to a specific object. */
54/*****************************************************************************/
55// how about making this an enum
56#define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
57#define EVENT_APPLY 1 /* Object applied-unapplied. */
58#define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
59#define EVENT_DEATH 3 /* Player or monster dead. */
60#define EVENT_DROP 4 /* Object dropped on the floor. */
61#define EVENT_PICKUP 5 /* Object picked up. */
62#define EVENT_SAY 6 /* Someone speaks. */
63#define EVENT_STOP 7 /* Thrown object stopped. */
64#define EVENT_TIME 8 /* Triggered each time the object can react/move. */
65#define EVENT_THROW 9 /* Object is thrown. */
66#define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
67#define EVENT_CLOSE 11 /* Container closed. */
68#define EVENT_TIMER 12 /* Timer connected triggered it. */
69#define EVENT_MOVE 28 /* Monster move */
70/*****************************************************************************/
71/* Global events. Those are never linked to a specific object. */
72/*****************************************************************************/
73#define EVENT_BORN 13 /* A new character has been created. */
74#define EVENT_CLOCK 14 /* Global time event. */
75#define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/
76#define EVENT_PLAYER_DEATH 16 /* Global Death event */
77#define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */
78#define EVENT_LOGIN 18 /* Player login. */
79#define EVENT_LOGOUT 19 /* Player logout. */
80#define EVENT_MAPENTER 20 /* A player entered a map. */
81#define EVENT_MAPLEAVE 21 /* A player left a map. */
82#define EVENT_MAPRESET 22 /* A map is resetting. */
83#define EVENT_REMOVE 23 /* A Player character has been removed. */
84#define EVENT_SHOUT 24 /* A player 'shout' something. */
85#define EVENT_TELL 25 /* A player 'tell' something. */
86#define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
87#define EVENT_KICK 27 /* A player was Kicked by a DM */
88#define EVENT_FREE_OB 29 /* Object destroyed */
89#define EVENT_MAPLOAD 30 /* Original map has been loaded */
90#define EVENT_MAPOUT 31 /* Map has been swapped out */
91#define EVENT_MAPIN 32 /* Temporary map has been swapped in */
92#define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */
93#define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */
94#define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */
95/* should add FREE_MAP, FREE_PLAYER */
96
97#define NR_EVENTS 36 48#define NR_EVENTS 42
98 49
99#include <stdarg.h> 50#include <stdarg.h>
100 51
101#define CFAPI_NONE 0 52#define CFAPI_NONE 0
102#define CFAPI_INT 1 53#define CFAPI_INT 1

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